-blackkatana
Name history of -blackkatana
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Weakness2.4 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.05 (at the start 1.14). Just above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.2. Last 3 months: 81.2 (at the start 88.2). Just above the average (80.2).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 50% (at the start 54%). Just below the average (51%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 46%). Right on the average (50%).
Best month: August 2026 with 2,908. Last 3 months: 2,621 (at the start 2,822).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-blackkatana loses the most ELO from match 5 of the day: −139 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.28 · Nuke
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How -blackkatana plays
Across 135 matches -blackkatana averages K/R 0.79, ADR 84.5 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Mirage with a 53% win rate in 53 matches. In 61 of 135 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 59 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. -blackkatana loses the most ELO from match 5 of the day (−139 ELO, win rate 42%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −7.0, Headshots −4 pp, ELO −201. Last 30 days: 7 matches, win rate 14%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.