-bedo

Portugal
258 matches tracked 38 matches in 30 days
Last updated:

How does -bedo play?

Rating 0.83 (from 209 matches) K/R 0.61 ADR 69.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 209 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 7% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.85−0.15 · Ø 1.00 better than 2%
Pistol kills per match 2.3
Knife kills 2 in 258 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.0%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 1%
3K rounds 2.1%−1.9 pp · Ø 4.0% better than 1%
MVPs per match 1.7−0.5 · Ø 2.2 better than 2%
4Ks and aces 12x 4K, 1 ace in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 14%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +204
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −5.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: May 2026 with 0.69. Last 3 months: 0.59 (at the start 0.65). Well below the average (0.72).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
73 matches · 45% win rate
On Mirage −48 ELO
44 matches · 55% win rate
Between 0:00 and 6:00 −5 ELO, win rate 44%
On Sundays −30 ELO, win rate 45%

-bedo loses the most ELO from match 5 of the day: −99 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
56% better than 68%
0.63 better than 8%
71.6 better than 10%
0.87 better than 6%
41% of 266 duels better than 7%
45% of 22 situations better than 71%
Anubis50
56% better than 62%
0.64 better than 8%
70.4 better than 5%
0.85 better than 3%
52% of 192 duels right on the average
19% of 31 situations better than 8%
Mirage44
55% better than 61%
0.58 better than 1%
68.0 better than 4%
0.75 better than 1%
38% of 108 duels better than 2%
39% of 18 situations right on the average
Inferno37
35% better than 6%
0.60 better than 3%
67.7 better than 2%
0.85 better than 4%
42% of 96 duels better than 5%
25% of 12 situations better than 21%
Nuke37
46% better than 18%
0.55 better than 1%
63.4 better than 1%
0.75 better than 1%
35% of 80 duels better than 1%
35% of 17 situations better than 43%
Vertigo4
25% -
0.74 -
82.9 -
0.94-
67% of 18 duels -
0% of 1 situations -
Cache3
100% -
0.72 -
75.6 -
1.07-
50% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -bedo plays

Across 258 matches -bedo averages K/R 0.61 and ADR 69.3; the rating across the 209 rated matches is 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 50 matches. In 29 of 209 matches the rating was 1.10 or higher (14%), in 127 it was below 0.90. In 160 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.87. -bedo loses the most ELO from match 5 of the day (−99 ELO, win rate 45%). Things go best on Nuke (+30 ELO, win rate 46%). Improved over the last three months: Headshots +7 pp, ELO +204. Got weaker: K/R −0.06, Rating −0.05, ADR −5.4. Unchanged in recent months: Win rate at 51%. Last 30 days: 38 matches, win rate 53%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.