-b3ta

BG
182 matches tracked 47 matches in 30 days
Last updated:

How does -b3ta play?

Rating 1.02 (from 132 matches) K/R 0.72 ADR 78.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.05+0.05 · Ø 1.00 better than 53%
Pistol kills per match 2.5
Knife kills 2 in 182 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 12x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09, Headshots +7 pp
= Stayed the same
K/R at 0.72, ADR at 78.6, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
42 matches · 31% win rate
On Inferno −30 ELO
27 matches · 56% win rate
On Wednesdays −30 ELO, win rate 40%

-b3ta loses the most ELO on Dust 2: −104 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
31% better than 3%
0.66 better than 15%
73.1 better than 14%
0.88 better than 7%
52% of 73 duels better than 54%
50% of 26 situations better than 80%
Mirage42
60% better than 79%
0.67 better than 18%
75.8 better than 24%
1.00 better than 37%
52% of 116 duels better than 54%
36% of 22 situations better than 41%
Anubis31
52% better than 48%
0.77 better than 63%
80.7 better than 46%
1.02 better than 44%
54% of 61 duels better than 62%
27% of 11 situations better than 20%
Inferno27
56% better than 55%
0.75 right on the average
81.8 better than 49%
1.06 right on the average
57% of 89 duels better than 71%
43% of 21 situations better than 62%
Ancient25
56% better than 65%
0.78 better than 67%
82.8 better than 57%
1.10 better than 72%
53% of 92 duels better than 58%
53% of 15 situations better than 84%
Cache13
62% -
0.77 -
83.1 -
1.10-
38% of 48 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -b3ta plays

Across 182 matches -b3ta averages K/R 0.72 and ADR 78.4; the rating across the 132 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 51 of 132 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 112 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. -b3ta loses the most ELO on Dust 2 (−104 ELO, win rate 31%). Things go best on Mirage (+35 ELO, win rate 60%). Match no. 3 of the day goes best: 55% win rate, −55 ELO. Improved over the last three months: Rating +0.09, Headshots +7 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.6, Win rate at 50%. Last 30 days: 47 matches, win rate 49%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.