-arb1ss

Russia
On FACEIT since 2021 407 matches tracked 140 matches in 30 days
ELO ▲ 171
3,130
30-day peak: 3,170
Rank EU ▲ 1,615 places
#4,518 #1,288 in RU
30 days · before #6,133 · best #3,102
Last updated:

How does -arb1ss play?

Rating 1.01 (from 339 matches) K/R 0.69 ADR 75.8 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 339 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 51%+11 pp better than 96%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 7%−4 pp better than 40%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.7
Knife kills 3 in 407 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.8 pp better than 26%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 44x 4K, 2 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +207
= Stayed the same
K/R at 0.69, ADR at 76.0, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66).

Patterns

From the last 407 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −71 ELO
137 matches · 49% wins
In match 2 of the day −21 ELO
74 matches · 46% wins
On Mondays +121 ELO, win rate 42%

-arb1ss loses the most ELO on Mirage: −71 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
49% better than 38%
0.68 better than 20%
75.3 better than 20%
0.99 better than 34%
52% of 527 duels level
46% of 84 situations better than 74%
Dust 2123
50% better than 41%
0.69 better than 25%
77.7 better than 31%
1.02 better than 43%
50% of 422 duels better than 41%
56% of 71 situations better than 91%
Anubis58
64% better than 83%
0.72 better than 38%
75.8 better than 20%
1.04 level
54% of 180 duels better than 61%
51% of 41 situations better than 83%
Nuke37
49% better than 24%
0.69 better than 26%
73.8 better than 19%
1.02 better than 40%
44% of 120 duels better than 14%
48% of 29 situations better than 73%
Ancient30
50% better than 38%
0.65 better than 9%
73.0 better than 9%
0.94 better than 16%
46% of 80 duels better than 20%
65% of 23 situations better than 95%
Inferno14
36% -
0.73 -
79.3 -
1.13-
43% of 35 duels -
43% of 14 situations -
Cache8
88% -
0.62 -
69.0 -
0.92-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -arb1ss plays

Across 407 matches -arb1ss averages K/R 0.69 and ADR 75.8; the rating across the 339 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.0 kills per match, 50% of them headshots. The strongest map is Anubis with a 64% win rate in 58 matches. In 121 of 339 matches the rating was 1.10 or higher (36%), in 126 it was below 0.90. In 339 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. -arb1ss loses the most ELO on Mirage (−71 ELO, win rate 49%). Things go best on Anubis (+286 ELO, win rate 64%). Improved over the last three months: ELO +207. Unchanged in recent months: K/R at 0.69, ADR at 76.0, Headshots at 50%, Win rate at 52%. Last 30 days: 140 matches, win rate 51%, ELO balance +392.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.