-apo33

ME
52 matches tracked 22 matches in 30 days
Last updated:

How does -apo33 play?

Rating 1.24 (from 25 matches) K/R 0.91 ADR 94.5 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 25 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 59%+8 pp better than 94%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 9%−12 pp better than 2%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 8%−3 pp better than 46%
K/D 1.21+0.18 better than 91%
Pistol kills per match 4.7

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 6.9%+2.8 pp better than 99%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 13x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOct

Best month: March 2026 with 1.00.

Patterns

From the last 52 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 1.98 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient11
64% -
0.96 -
101.6 -
1.33-
62% of 89 duels -
17% of 6 situations -
Inferno11
36% -
0.86 -
89.9 -
1.38-
60% of 67 duels -
43% of 7 situations -
Mirage8
63% -
0.82 -
87.2 -
1.16-
63% of 49 duels -
75% of 4 situations -
Dust 27
0% -
0.86 -
91.6 -
0.98-
54% of 37 duels -
29% of 7 situations -
Nuke5
60% -
1.00 -
98.8 -
1.11-
65% of 31 duels -
50% of 2 situations -
Vertigo5
40% -
1.00 -
98.3 -
1.20-
56% of 18 duels -
0% of 5 situations -
Cache3
33% -
0.97 -
103.5 -
1.36-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -apo33 plays

Across 52 matches -apo33 averages K/R 0.91 and ADR 94.5; the rating across the 25 rated matches is 1.24. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 19.7 kills per match, 49% of them headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 14 of 25 matches the rating was 1.10 or higher (56%), in 6 it was below 0.90. In 36 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.24. Last 30 days: 22 matches, win rate 50%, ELO balance −68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.