-aimbot-

Brazil
106 matches tracked 75 matches in 30 days
ELO ▲ 258
2,392
30-day peak: 2,543
Rank NA ▼ 398 places
#2,265
BR #955 in BR
30 days · prev. #1,867 · best #1,312
Last updated:

How does -aimbot- play?

Rating 1.23 K/R 0.88 ADR 92.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.00).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.25+0.25 · Ø 1.00 better than 95%
Pistol kills per match 3.3
Knife kills 7 in 106 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 16.1%+3.0 pp · Ø 13.1% better than 94%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 96%
MVPs per match 3.1+0.9 · Ø 2.2 better than 97%
4Ks and aces 29x 4K, 3 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -aimbot- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: April 2026 with 0.89.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
29 matches · 41% win rate
On Sundays ±0 ELO, win rate 41%

-aimbot- loses the most ELO on Ancient: −67 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.45 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 54%
0.93 better than 98%
98.8 better than 98%
1.30 better than 98%
63% of 167 duels better than 96%
30% of 20 situations better than 25%
Ancient29
41% better than 17%
0.83 better than 84%
89.8 better than 85%
1.16 better than 85%
62% of 144 duels better than 94%
41% of 17 situations better than 58%
Dust 217
53% better than 57%
0.93 better than 98%
93.6 better than 94%
1.30 better than 97%
58% of 80 duels better than 83%
45% of 11 situations better than 71%
Inferno15
53% better than 45%
0.85 better than 87%
88.2 better than 76%
1.21 better than 85%
62% of 69 duels better than 87%
73% of 11 situations better than 97%
Anubis7
57% -
0.87 -
93.8 -
1.28-
47% of 32 duels -
25% of 4 situations -
Nuke6
50% -
0.83 -
87.9 -
1.14-
74% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -aimbot- plays

Across 106 matches -aimbot- averages K/R 0.88, ADR 92.5 and a rating of 1.23. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 55% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 66 of 106 matches the rating was 1.10 or higher (62%), in 21 it was below 0.90. In 88 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. -aimbot- loses the most ELO on Ancient (−67 ELO, win rate 41%). Last 30 days: 75 matches, win rate 51%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.