-_utopia-_
How does -_utopia-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average46% headshots and so well below the average (53%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).
Utility and deaths
Strength6.8 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.20. Last 3 months: 1.14 (at the start 1.17). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 86.4. Last 3 months: 82.4 (at the start 86.4). Just above the average (81.2).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 43% (at the start 53%). Well below the average (53%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 51% (at the start 63%). Clearly below the average (54%).
Best month: October 2026 with 3,086. Last 3 months: 3,086 (at the start 3,003).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_utopia-_ loses the most ELO on Anubis: −150 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.75 · Cache
- Most kills in a match: 37 · Vertigo
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_utopia-_ plays
Across 192 matches -_utopia-_ averages K/R 0.80 and ADR 83.3; the rating across the 191 rated matches is 1.14. Biggest strength: Utility damage per round at 6.8, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 90 of 191 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 148 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. -_utopia-_ loses the most ELO on Anubis (−150 ELO, win rate 52%). Things go best in match 3 of the day (+98 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: ELO +83. Got weaker: K/R −0.05, ADR −4.0, Headshots −10 pp, Win rate −12 pp. Unchanged in recent months: Rating at 1.14. Last 30 days: 41 matches, win rate 61%, net ELO +171.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.