-_utopia-_

Germany
On FACEIT since 2019 199 matches tracked 41 matches in 30 days
ELO ▲ 335
3,086
30-day peak: 3,086
Rank EU ▲ 1,304 places
#5,534
DE #126 in DE
30 days · prev. #6,838 · best #5,534
Last updated:

How does -_utopia-_ play?

Rating 1.14 (from 191 matches) K/R 0.80 ADR 83.3 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 191 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.22+0.16 · Ø 1.06 better than 85%
Pistol kills per match 2.9
Knife kills 2 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 3 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.9).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 97%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +83
= Stayed the same
Rating at 1.14
▼ Got worse
K/R −0.05, ADR −4.0, Headshots −10 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
31 matches · 52% win rate
On Nuke −84 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −113 ELO, win rate 47%
On Fridays −229 ELO, win rate 37%

-_utopia-_ loses the most ELO on Anubis: −150 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Cache
  2. Most kills in a match: 37 · Vertigo
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
56% right on the average
0.81 better than 74%
83.0 better than 54%
1.15 better than 77%
62% of 198 duels better than 93%
39% of 44 situations better than 51%
Anubis31
52% better than 38%
0.78 better than 62%
84.8 better than 66%
1.12 better than 68%
64% of 92 duels better than 95%
42% of 26 situations better than 58%
Dust 229
55% right on the average
0.86 better than 87%
87.5 better than 74%
1.26 better than 91%
66% of 139 duels better than 96%
26% of 23 situations better than 17%
Inferno25
44% better than 9%
0.82 better than 64%
84.0 better than 47%
1.19 better than 66%
56% of 72 duels right on the average
43% of 21 situations better than 58%
Nuke20
40% better than 7%
0.76 better than 44%
76.6 better than 20%
1.02 better than 27%
50% of 58 duels better than 31%
7% of 14 situations better than 3%
Cache19
63% better than 63%
0.75 better than 30%
80.2 better than 27%
1.05 better than 28%
59% of 64 duels better than 71%
36% of 11 situations better than 44%
Mirage7
71% -
0.89 -
90.6 -
1.25-
52% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_utopia-_ plays

Across 192 matches -_utopia-_ averages K/R 0.80 and ADR 83.3; the rating across the 191 rated matches is 1.14. Biggest strength: Utility damage per round at 6.8, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 90 of 191 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 148 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. -_utopia-_ loses the most ELO on Anubis (−150 ELO, win rate 52%). Things go best in match 3 of the day (+98 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: ELO +83. Got weaker: K/R −0.05, ADR −4.0, Headshots −10 pp, Win rate −12 pp. Unchanged in recent months: Rating at 1.14. Last 30 days: 41 matches, win rate 61%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.