-_leo

AR
On FACEIT since 2022 370 matches tracked 31 matches in 30 days
ELO ▼ 119
2,877
30-day peak: 2,996
Rank SA ▼ 42 places
#288
AR #52 in AR
30 days · prev. #246 · best #245
Last updated:

How does -_leo play?

Rating 1.05 (from 284 matches) K/R 0.76 ADR 86.2 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 284 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.3 from the last 284
Knife kills 3 in 284 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 32x 4K, 4 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, ELO +66
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 86.3, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −111 ELO
42 matches · 45% win rate
In match 2 of the day −68 ELO
53 matches · 49% win rate
On Saturdays −220 ELO, win rate 40%

-_leo loses the most ELO on Nuke: −111 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
58% better than 71%
0.78 better than 61%
87.1 better than 74%
1.07 better than 55%
53% of 512 duels better than 54%
45% of 31 situations better than 70%
Dust 243
53% right on the average
0.74 better than 43%
82.4 better than 53%
1.01 better than 32%
50% of 205 duels better than 38%
57% of 14 situations better than 90%
Nuke42
45% better than 16%
0.74 better than 37%
85.1 better than 62%
1.02 better than 32%
48% of 310 duels better than 24%
35% of 20 situations better than 38%
Anubis32
47% better than 27%
0.79 better than 69%
87.4 better than 78%
1.08 better than 58%
52% of 168 duels right on the average
40% of 10 situations better than 54%
Cache32
59% better than 53%
0.80 better than 56%
89.6 better than 70%
1.10 better than 47%
51% of 172 duels better than 30%
56% of 16 situations better than 85%
Ancient17
65% better than 85%
0.71 better than 27%
81.8 better than 47%
0.95 better than 17%
55% of 82 duels better than 66%
38% of 8 situations right on the average
Inferno11
73% -
0.78 -
88.4 -
1.04-
60% of 86 duels -
33% of 3 situations -
Vertigo8
75% -
0.90 -
101.6 -
1.23-
68% of 53 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_leo plays

Across 370 matches -_leo averages K/R 0.76 and ADR 86.2; the rating across the 284 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 115 of 284 matches the rating was 1.10 or higher (40%), in 94 it was below 0.90. In 222 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. -_leo loses the most ELO on Nuke (−111 ELO, win rate 45%). Things go best in match 4 of the day (+337 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +337 ELO. Improved over the last three months: Headshots +6 pp, ELO +66. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 86.3, Win rate at 57%. Last 30 days: 31 matches, win rate 42%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.