-_JUK_-

Poland
On FACEIT since 2017 152 matches tracked 32 matches in 30 days
Last updated:

How does -_JUK_- play?

Rating 1.04 (from 114 matches) K/R 0.73 ADR 85.8 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 71%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.00−0.02 · Ø 1.02 better than 47%
Pistol kills per match 2.8
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 12x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +273
= Stayed the same
K/R at 0.73, ADR at 85.7, Win rate at 49%
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
51 matches · 51% win rate
From match 5 of the day −25 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −48 ELO, win rate 41%
On Mondays −14 ELO, win rate 40%

-_JUK_- loses the most ELO on Mirage: −29 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Cache
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 53%
0.69 better than 32%
81.2 better than 60%
0.99 better than 45%
39% of 135 duels better than 4%
50% of 22 situations better than 84%
Ancient33
45% better than 29%
0.75 better than 58%
87.6 better than 85%
1.05 better than 65%
44% of 124 duels better than 15%
29% of 14 situations better than 28%
Dust 229
52% better than 55%
0.79 better than 80%
90.1 better than 92%
1.07 better than 71%
59% of 103 duels better than 90%
35% of 17 situations better than 42%
Anubis16
50% right on the average
0.72 better than 44%
88.1 better than 86%
1.06-
57% of 46 duels better than 84%
38% of 8 situations right on the average
Vertigo9
67% -
0.79 -
88.9 -
1.11-
52% of 48 duels -
57% of 7 situations -
Cache8
38% -
0.82 -
92.1 -
1.16-
65% of 43 duels -
60% of 5 situations -
Inferno4
0% -
0.61 -
84.2 -
0.73-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -_JUK_- plays

Across 152 matches -_JUK_- averages K/R 0.73 and ADR 85.8; the rating across the 114 rated matches is 1.04. Biggest strength: Utility damage per round at 6.1, better than 89% of level 9 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 46 of 114 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. -_JUK_- loses the most ELO on Mirage (−29 ELO, win rate 51%). Things go best on Ancient (+78 ELO, win rate 45%). Match no. 2 of the day goes best: 55% win rate, +12 ELO. Improved over the last three months: Headshots +2 pp, ELO +273. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.73, ADR at 85.7, Win rate at 49%. Last 30 days: 32 matches, win rate 56%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.