-_JUK_-
How does -_JUK_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average42% of 1v1s won and so just above the average (40%).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months unchanged at 0.73. Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 1.02 (at the start 1.12). Right on the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 94.2. Last 3 months: 85.7 (at the start 85.9). Clearly above the average (80.0).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 46%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 47%). Clearly below the average (52%).
Best month: October 2026 with 2,006. Last 3 months: 1,972 (at the start 1,699).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 152 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_JUK_- loses the most ELO on Mirage: −29 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 1.99 · Cache
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 152 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_JUK_- plays
Across 152 matches -_JUK_- averages K/R 0.73 and ADR 85.8; the rating across the 114 rated matches is 1.04. Biggest strength: Utility damage per round at 6.1, better than 89% of level 9 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 46 of 114 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. -_JUK_- loses the most ELO on Mirage (−29 ELO, win rate 51%). Things go best on Ancient (+78 ELO, win rate 45%). Match no. 2 of the day goes best: 55% win rate, +12 ELO. Improved over the last three months: Headshots +2 pp, ELO +273. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.73, ADR at 85.7, Win rate at 49%. Last 30 days: 32 matches, win rate 56%, net ELO +39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.