-YUMAZ

Austria
On FACEIT since 2016 150 matches tracked 19 matches in 30 days
Last updated:

How does -YUMAZ play?

Rating 1.04 (from 29 matches) K/R 0.74 ADR 82.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 28% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 3%−8 pp better than 18%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 15x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,592
▼ Got worse
K/R −0.07, ADR −6.4, Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.71 (at the start 0.78).

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −27 ELO
24 matches · 50% wins
On Inferno −21 ELO
33 matches · 58% wins

-YUMAZ loses the most ELO on Ancient: −27 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Cache
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
58% better than 58%
0.77 better than 62%
86.2 better than 69%
0.97-
51% of 185 duels better than 41%
52% of 21 situations better than 79%
Mirage30
63% better than 86%
0.73 better than 43%
83.6 better than 64%
1.02-
49% of 150 duels better than 35%
64% of 14 situations better than 97%
Dust 225
40% better than 12%
0.66 better than 14%
73.3 better than 14%
1.00-
47% of 89 duels better than 27%
20% of 10 situations better than 10%
Ancient24
50% better than 41%
0.76 better than 58%
85.0 better than 68%
1.13-
56% of 134 duels better than 76%
33% of 18 situations better than 40%
Cache19
53% -
0.78 -
86.5 -
1.68-
49% of 91 duels -
50% of 6 situations -
Nuke13
62% -
0.71 -
76.2 -
1.12-
62% of 53 duels -
43% of 7 situations -
Anubis5
40% -
0.62 -
73.3 -
-
33% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -YUMAZ plays

Across 150 matches -YUMAZ averages K/R 0.74 and ADR 82.3; the rating across the 29 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. Most room to improve: Rounds with 3K at 3.2%. That is better than only 14% of players on level 10. On average 16.8 kills per match, 48% of them headshots. The strongest map is Mirage with a 63% win rate in 30 matches. In 13 of 29 matches the rating was 1.10 or higher (45%), in 12 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: October 2026 at 1.12. -YUMAZ loses the most ELO on Ancient (−27 ELO, win rate 50%). Things go best on Mirage (+22 ELO, win rate 63%). Got weaker: K/R −0.07, ADR −6.4, Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,592. Last 30 days: 19 matches, win rate 53%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.