-Wexnd

Turkey
124 matches tracked 24 matches in 30 days
Last updated:

How does -Wexnd play?

Rating 1.07 K/R 0.75 ADR 76.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (48%).

Headshot rate 30%−18 pp · Ø 48% better than 1%
AWP share of kills 33%+23 pp · Ø 10% better than 97%
K/D 1.11+0.09 · Ø 1.02 better than 85%
Pistol kills per match 2.4
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 72%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 2%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, ADR +4.5, Win rate +17 pp, ELO +586
= Stayed the same
K/R at 0.76, Headshots at 30%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
23 matches · 61% win rate
In match 1 of the day −15 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 +61 ELO, win rate 38%

-Wexnd loses the most ELO on Ancient: −24 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.36 · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 77%
0.70 better than 35%
72.4 better than 13%
1.03 better than 56%
54% of 168 duels better than 69%
38% of 29 situations right on the average
Anubis27
48% better than 40%
0.81 better than 85%
78.9 better than 41%
1.15 better than 89%
61% of 115 duels better than 93%
20% of 15 situations better than 12%
Ancient23
61% better than 81%
0.78 better than 77%
80.4 better than 51%
1.08 better than 78%
55% of 105 duels better than 74%
29% of 14 situations better than 32%
Inferno15
53% right on the average
0.83 better than 93%
77.8 better than 39%
1.18 better than 94%
53% of 62 duels better than 64%
40% of 10 situations better than 58%
Cache10
30% -
0.74 -
73.9 -
1.00-
46% of 41 duels -
22% of 9 situations -
Nuke5
0% -
0.60 -
64.3 -
0.82-
39% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Wexnd plays

Across 124 matches -Wexnd averages K/R 0.75, ADR 76.0 and a rating of 1.07. Biggest strength: Opening duels won at 59%, better than 97% of level 8 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 8 players. Averages 17.1 kills per match with 30% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 56 of 124 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. -Wexnd loses the most ELO on Ancient (−24 ELO, win rate 61%). Things go best on Dust 2 (+88 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, +22 ELO. Improved over the last three months: Rating +0.05, ADR +4.5, Win rate +17 pp, ELO +586. Unchanged in recent months: K/R at 0.76, Headshots at 30%. Last 30 days: 24 matches, win rate 63%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.