-Wexnd
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average30% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average1.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.09 (at the start 1.04). Clearly above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 78.2. Last 3 months: 77.5 (at the start 73.0). Slightly below the average (80.3).
Share of headshot kills
Best month: September 2026 with 31%. Last 3 months unchanged at 30%. Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 57% (at the start 40%). Well above the average (51%).
Best month: September 2026 with 1,777. Last 3 months: 1,726 (at the start 1,140).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Wexnd loses the most ELO on Ancient: −24 ELO, 61% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Anubis
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.36 · Cache
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Wexnd plays
Across 124 matches -Wexnd averages K/R 0.75, ADR 76.0 and a rating of 1.07. Biggest strength: Opening duels won at 59%, better than 97% of level 8 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 8 players. Averages 17.1 kills per match with 30% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 56 of 124 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. -Wexnd loses the most ELO on Ancient (−24 ELO, win rate 61%). Things go best on Dust 2 (+88 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, +22 ELO. Improved over the last three months: Rating +0.05, ADR +4.5, Win rate +17 pp, ELO +586. Unchanged in recent months: K/R at 0.76, Headshots at 30%. Last 30 days: 24 matches, win rate 63%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.