-Cax

Ukraine
On FACEIT since 2023 368 matches tracked 151 matches in 30 days
ELO ▲ 316
2,239
30-day peak: 2,528
Rank EU
#120,186
Ukraine #4,796 in Ukraine
Last updated:
Next update possible in 7m 20s

How does -Cax play?

Rating 1.07 K/R 0.74 ADR 77.7 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 368 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.7
Knife kills 5 in 368 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 48x 4K, 5 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.07, ADR at 77.9, Headshots at 59%, Win rate at 50%, ELO at 2,060
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
53 matches · 45% win rate
On Mondays +34 ELO, win rate 44%

-Cax loses the most ELO on Anubis: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
57% better than 69%
0.77 better than 65%
82.7 better than 59%
1.12 better than 77%
57% of 371 duels better than 80%
40% of 95 situations better than 58%
Mirage105
50% better than 44%
0.75 better than 57%
77.2 better than 33%
1.08 better than 69%
53% of 324 duels better than 64%
35% of 71 situations better than 41%
Anubis53
45% better than 27%
0.69 better than 26%
72.5 better than 10%
1.01 better than 42%
48% of 135 duels better than 30%
30% of 30 situations better than 32%
Ancient38
53% better than 54%
0.68 better than 19%
71.3 better than 7%
0.98 better than 32%
66% of 96 duels better than 99%
35% of 23 situations better than 42%
Nuke26
42% better than 14%
0.78 better than 58%
79.5 better than 35%
1.07 better than 53%
59% of 69 duels better than 81%
34% of 29 situations better than 37%
Inferno24
38% better than 11%
0.74 better than 57%
78.0 better than 38%
1.07 better than 64%
49% of 59 duels better than 33%
28% of 18 situations better than 26%
Cache5
40% -
0.58 -
66.5 -
0.87-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Cax plays

Across 368 matches -Cax averages K/R 0.74, ADR 77.7 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 57% win rate in 116 matches. In 170 of 368 matches the rating was 1.10 or higher (46%), in 111 it was below 0.90. In 303 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. -Cax loses the most ELO on Anubis (−53 ELO, win rate 45%). Things go best on Dust 2 (+258 ELO, win rate 57%). Match no. 3 of the day goes best: 56% win rate, +47 ELO. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 77.9, Headshots at 59%, Win rate at 50%, ELO at 2,060. Last 30 days: 151 matches, win rate 53%, net ELO +362.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.