-TapTapTapT_

LK
286 matches tracked 70 matches in 30 days
ELO ▼ 31
2,342
30-day peak: 2,417
Rank SEA ▼ 517 places
#1,872 #4 in LK
30 days · before #1,355 · best #1,301
Last updated:

How does -TapTapTapT_ play?

Rating 1.11 (from 235 matches) K/R 0.78 ADR 83.3 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 235 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
ClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 19%+8 pp better than 82%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.4
Knife kills 4 in 286 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 48x 4K, 4 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +293
= Stayed the same
K/R at 0.78, ADR at 83.3, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.78.

Patterns

From the last 286 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −74 ELO
52 matches · 46% wins
On Inferno −51 ELO
39 matches · 49% wins
Between 18:00 and 24:00 +78 ELO, win rate 50%
On Tuesdays −49 ELO, win rate 46%

-TapTapTapT_ loses the most ELO in match 2 of the day: −74 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
57% better than 67%
0.85 better than 90%
90.1 better than 87%
1.21 better than 91%
61% of 372 duels better than 92%
43% of 70 situations better than 66%
Anubis47
55% better than 58%
0.76 better than 58%
79.6 better than 42%
1.05 better than 52%
53% of 209 duels better than 56%
32% of 22 situations better than 32%
Mirage45
58% better than 74%
0.75 better than 53%
82.3 better than 58%
1.09 better than 68%
54% of 152 duels better than 64%
44% of 25 situations better than 68%
Inferno39
49% better than 34%
0.77 better than 60%
84.0 better than 58%
1.10 better than 62%
60% of 163 duels better than 83%
37% of 35 situations better than 45%
Ancient27
59% better than 69%
0.77 better than 63%
81.2 better than 49%
1.05 better than 57%
55% of 111 duels better than 68%
52% of 25 situations better than 82%
Nuke19
63% better than 70%
0.82 better than 80%
85.2 better than 70%
1.17 better than 83%
59% of 81 duels better than 82%
60% of 10 situations better than 89%
Aim_redline_faceit5
40% -
0.49 -
56.1 -
0.81-
50% of 109 duels -
50% of 109 situations -
Cache5
40% -
0.74 -
89.1 -
1.07-
52% of 25 duels -
67% of 3 situations -
Aim_rats4
100% -
0.64 -
67.0 -
1.06-
64% of 81 duels -
64% of 81 situations -
Vertigo4
25% -
0.96 -
93.4 -
1.38-
44% of 9 duels -
25% of 4 situations -
Aim_all_pistols3
33% -
0.48 -
57.0 -
0.85-
52% of 69 duels -
52% of 69 situations -
Faceitaimdeagle3
100% -
0.70 -
76.8 -
1.14-
54% of 39 duels -
55% of 29 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TapTapTapT_ plays

Across 286 matches -TapTapTapT_ averages K/R 0.78 and ADR 83.3; the rating across the 235 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 10. On average 16.9 kills per match, 47% of them headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 114 of 235 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 235 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. -TapTapTapT_ loses the most ELO in match 2 of the day (−74 ELO, win rate 46%). Things go best on Dust 2 (+56 ELO, win rate 57%). Improved over the last three months: Win rate +3 pp, ELO +293. Unchanged in recent months: K/R at 0.78, ADR at 83.3, Headshots at 47%. Last 30 days: 70 matches, win rate 47%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.