-SniperiX

Poland
122 matches tracked 22 matches in 30 days
Last updated:

How does -SniperiX play?

Rating 1.03 (from 72 matches) K/R 0.73 ADR 77.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 65%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 0.99−0.01 · Ø 1.00 better than 35%
Pistol kills per match 2.7
Knife kills 16 in 122 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 81%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 7x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.73, ADR at 77.7, Headshots at 52%
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +91 ELO, win rate 48%
On Thursdays −26 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 72%
0.69 better than 27%
72.0 better than 12%
0.93 better than 18%
52% of 52 duels better than 56%
71% of 7 situations better than 98%
Inferno22
64% better than 80%
0.77 better than 59%
84.5 better than 58%
1.07-
42% of 48 duels better than 8%
0% of 5 situations better than 2%
Dust 221
43% better than 21%
0.76 better than 62%
79.8 better than 46%
1.12 better than 78%
46% of 72 duels better than 23%
44% of 9 situations better than 67%
Ancient12
58% -
0.75 -
75.2 -
1.06-
41% of 22 duels -
38% of 13 situations -
Nuke12
75% -
0.75 -
79.6 -
1.03-
44% of 34 duels -
67% of 3 situations -
Cache9
33% -
0.67 -
75.7 -
0.97-
62% of 34 duels -
100% of 1 situations -
Anubis7
43% -
0.73 -
76.7 -
1.15-
27% of 11 duels -
-
Overpass3
100% -
0.73 -
75.6 -
0.94-
67% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SniperiX plays

Across 122 matches -SniperiX averages K/R 0.73 and ADR 77.4; the rating across the 72 rated matches is 1.03. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 27 of 72 matches the rating was 1.10 or higher (38%), in 26 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 0 aces. Things go best in match 1 of the day (+117 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +117 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: Rating −0.13. Unchanged in recent months: K/R at 0.73, ADR at 77.7, Headshots at 52%. Last 30 days: 22 matches, win rate 64%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.