-Snakee

UZ
325 matches tracked 147 matches in 30 days
Last updated:

How does -Snakee play?

Rating 1.10 K/R 0.79 ADR 85.4 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 325 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.09+0.06 · Ø 1.03 better than 63%
Pistol kills per match 3.4
Knife kills 3 in 325 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 77%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 54x 4K, 11 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +267
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 85.0, Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −56 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Nuke
  2. Highest rating in a match: 2.89 · Mirage
  3. Longest win streak: 13 wins in a row · Ancient

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
49% better than 39%
0.80 better than 74%
86.7 better than 75%
1.13 better than 74%
58% of 494 duels better than 81%
34% of 38 situations better than 40%
Mirage83
51% better than 47%
0.79 better than 69%
86.6 better than 73%
1.09 better than 65%
54% of 376 duels better than 64%
41% of 46 situations better than 58%
Ancient55
55% better than 55%
0.78 better than 64%
85.0 better than 65%
1.10 better than 69%
53% of 238 duels better than 56%
61% of 31 situations better than 92%
Nuke40
55% better than 43%
0.79 better than 66%
84.8 better than 62%
1.10 better than 64%
50% of 210 duels better than 39%
37% of 27 situations better than 44%
Anubis32
56% better than 58%
0.78 better than 65%
85.0 better than 67%
1.07 better than 57%
55% of 133 duels better than 67%
60% of 15 situations better than 90%
Cache16
25% -
0.75 -
81.7 -
1.02-
47% of 76 duels -
44% of 9 situations -
Inferno9
56% -
0.84 -
82.9 -
1.22-
51% of 39 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Snakee plays

Across 325 matches -Snakee averages K/R 0.79, ADR 85.4 and a rating of 1.10. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 144 of 325 matches the rating was 1.10 or higher (44%), in 105 it was below 0.90. In 261 matches with detailed stats: 54 4Ks and 11 aces. Best month by rating: September 2026 at 1.22. Things go best on Ancient (+150 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +139 ELO. Improved over the last three months: ELO +267. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 85.0, Win rate at 51%. Last 30 days: 147 matches, win rate 51%, net ELO +255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.