-Serious3

MD
On FACEIT since 2021 231 matches tracked 60 matches in 30 days
Last updated:

How does -Serious3 play?

Rating 1.06 K/R 0.75 ADR 82.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.2
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 61%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 34x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +151
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.4, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
45 matches · 58% win rate
On Anubis −25 ELO
49 matches · 45% win rate
On Thursdays −25 ELO, win rate 43%

-Serious3 loses the most ELO on Ancient: −49 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
48% better than 28%
0.75 better than 46%
85.7 better than 68%
1.04 better than 44%
54% of 313 duels better than 61%
30% of 40 situations better than 25%
Anubis49
45% better than 23%
0.71 better than 29%
75.3 better than 17%
1.04 better than 45%
52% of 197 duels right on the average
33% of 24 situations better than 37%
Ancient45
58% better than 65%
0.77 better than 57%
83.1 better than 54%
1.10 better than 66%
57% of 145 duels better than 76%
33% of 36 situations better than 37%
Dust 224
42% better than 14%
0.76 better than 53%
81.8 better than 50%
1.07 better than 53%
53% of 106 duels better than 56%
43% of 14 situations better than 63%
Nuke15
47% better than 20%
0.76 better than 46%
84.8 better than 60%
1.04 better than 37%
57% of 51 duels better than 71%
29% of 7 situations better than 24%
Inferno13
69% -
0.82 -
86.0 -
1.17-
57% of 30 duels -
63% of 8 situations -
Cache6
67% -
0.80 -
85.7 -
1.16-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Serious3 plays

Across 231 matches -Serious3 averages K/R 0.75, ADR 82.5 and a rating of 1.06. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 93 of 231 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 161 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. -Serious3 loses the most ELO on Ancient (−49 ELO, win rate 58%). Things go best on Dust 2 (+32 ELO, win rate 42%). Improved over the last three months: ELO +151. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.4, Win rate at 51%. Last 30 days: 60 matches, win rate 50%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.