-Sanchoz
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.03 K/D and so just below the average (1.06).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.03 (at the start 1.00). Just below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 78.0. Last 3 months: 76.2 (at the start 76.0). Clearly below the average (81.2).
Share of headshot kills
Best month: October 2026 with 62%. Last 3 months: 57% (at the start 52%). Clearly above the average (53%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 59% (at the start 35%). Clearly above the average (54%).
Best month: July 2026 with 3,876. Last 3 months: 3,379 (at the start 3,438).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 49%.
Patterns
From the last 199 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Sanchoz loses the most ELO on Ancient: −215 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 46 · Mirage
- Highest rating in a match: 2.52 · Mirage
Maps in detail
from the last 199 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Sanchoz plays
Across 199 matches -Sanchoz averages K/R 0.71, ADR 76.1 and a rating of 1.02. Most room to improve: Damage per round (ADR) at 76.1, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 80 of 199 matches the rating was 1.10 or higher (40%), in 79 it was below 0.90. In 139 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. -Sanchoz loses the most ELO on Ancient (−215 ELO, win rate 36%). Things go best on Mirage (+236 ELO, win rate 58%). Match no. 4 of the day goes best: 71% win rate, +104 ELO. Improved over the last three months: Headshots +5 pp, Win rate +24 pp. Got weaker: ELO −59. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 76.2. Last 30 days: 58 matches, win rate 64%, net ELO +246.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.