-Ryuk7
How does -Ryuk7 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average22% of 1v1s won and so well below the average (40%).
Weapons and aim
Average1.06 K/D and so just above the average (1.03).
Impact
Average2.5 MVPs per match and so slightly above the average (2.4).
Utility and deaths
Average41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: July 2026 with 83.2. Last 3 months: 81.5 (at the start 80.6). Just above the average (80.7).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 51% (at the start 52%). Right on the average (51%).
Best month: September 2026 with 2,123. Last 3 months: 2,046 (at the start 2,065).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 27%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.95 · Cache
- Most kills in a match: 31 · Dust 2
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Ryuk7 plays
Across 62 matches -Ryuk7 averages K/R 0.75 and ADR 81.2; the rating across the 41 rated matches is 1.03. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 15 of 41 matches the rating was 1.10 or higher (37%), in 13 it was below 0.90. In 35 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.5, Win rate at 51%, ELO at 2,046. Last 30 days: 5 matches, win rate 40%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.