-Ryuk7

USA
62 matches tracked
ELO
2,046
Peak across the last 62 matches: 2,123
Rank NA ▼ 750 places
#6,650 #3,351 in US
30 days · prev. #5,900 · best #5,900
Last updated:

How does -Ryuk7 play?

Rating 1.03 (from 41 matches) K/R 0.75 ADR 81.2 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 1%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.06+0.03 · Ø 1.03 better than 64%
Pistol kills per match 2.7
Knife kills 2 in 62 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 5x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 81.5, Win rate at 51%, ELO at 2,046
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −47 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.95 · Cache
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 82%
0.74 right on the average
81.6 better than 58%
0.91-
44% of 81 duels better than 16%
41% of 17 situations better than 60%
Mirage17
47% better than 34%
0.70 better than 30%
75.5 better than 24%
1.05-
52% of 71 duels better than 56%
27% of 11 situations better than 20%
Cache11
55% -
0.79 -
84.1 -
1.08-
59% of 51 duels -
17% of 6 situations -
Anubis5
80% -
0.90 -
91.6 -
1.24-
67% of 27 duels -
40% of 5 situations -
Ancient4
0% -
0.73 -
80.0 -
0.96-
42% of 19 duels -
20% of 5 situations -
Inferno3
33% -
0.85 -
88.7 -
1.18-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ryuk7 plays

Across 62 matches -Ryuk7 averages K/R 0.75 and ADR 81.2; the rating across the 41 rated matches is 1.03. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 15 of 41 matches the rating was 1.10 or higher (37%), in 13 it was below 0.90. In 35 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.5, Win rate at 51%, ELO at 2,046. Last 30 days: 5 matches, win rate 40%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.