-Remmy

Poland
On FACEIT since 2021 281 matches tracked 120 matches in 30 days
ELO ▲ 90
2,894
30-day peak: 3,162
Rank EU ▼ 7,767 places
#11,879
PL #573 in PL
30 days · prev. #4,112 · best #4,112
Last updated:

How does -Remmy play?

Rating 1.03 (from 234 matches) K/R 0.75 ADR 78.9 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 96%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.3
Knife kills 8 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 41x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.03, ADR at 77.9, ELO at 2,923
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −98 ELO
39 matches · 51% win rate
On Mirage −61 ELO
38 matches · 45% win rate
On Tuesdays −253 ELO, win rate 40%

-Remmy loses the most ELO on Nuke: −98 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 1.96 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 57%
0.76 better than 53%
82.2 better than 52%
1.05 better than 46%
55% of 275 duels better than 66%
45% of 31 situations better than 69%
Ancient59
58% better than 65%
0.77 better than 57%
78.0 better than 27%
1.02 better than 39%
49% of 217 duels better than 32%
20% of 20 situations better than 11%
Anubis47
57% better than 62%
0.76 better than 55%
77.8 better than 28%
1.05 right on the average
51% of 170 duels better than 43%
35% of 23 situations better than 41%
Nuke39
51% better than 33%
0.76 better than 46%
80.4 better than 39%
1.06 better than 44%
51% of 138 duels better than 40%
29% of 17 situations better than 24%
Mirage38
45% better than 18%
0.70 better than 24%
75.0 better than 17%
0.95 better than 16%
55% of 175 duels better than 66%
40% of 20 situations better than 55%
Cache19
47% better than 20%
0.80 better than 55%
83.4 better than 42%
1.19-
55% of 51 duels right on the average
55% of 11 situations better than 83%
Inferno10
60% -
0.61 -
70.8 -
0.90-
43% of 44 duels -
14% of 7 situations -
Overpass6
67% -
0.69 -
76.0 -
1.20-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Remmy plays

Across 281 matches -Remmy averages K/R 0.75 and ADR 78.9; the rating across the 234 rated matches is 1.03. Biggest strength: Headshot rate at 63%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 63% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 93 of 234 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 200 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. -Remmy loses the most ELO on Nuke (−98 ELO, win rate 51%). Things go best on Dust 2 (+118 ELO, win rate 55%). Got weaker: K/R −0.04, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.03, ADR at 77.9, ELO at 2,923. Last 30 days: 120 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.