-REVO--

Ukraine
89 matches tracked
Last updated:

How does -REVO-- play?

Rating 1.06 (from 57 matches) K/R 0.76 ADR 82.0 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 57 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
Multi-killsClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (23%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 38%+15 pp · Ø 23% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 3.2
Knife kills 5 in 89 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%+0.3 pp · Ø 13.0% better than 60%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 83%
MVPs per match 2.3+0.1 · Ø 2.2 better than 67%
4Ks and aces 15x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 74%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 80.7, Headshots at 41%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
20 matches · 60% win rate
In match 2 of the day ±0 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −23 ELO, win rate 45%

-REVO-- loses the most ELO on Dust 2: −26 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
60% better than 85%
0.81 better than 91%
87.0 better than 88%
1.11-
55% of 84 duels better than 78%
50% of 10 situations better than 82%
Mirage20
55% better than 69%
0.79 better than 84%
83.3 better than 75%
1.21-
55% of 105 duels better than 81%
46% of 13 situations better than 75%
Anubis18
61% better than 84%
0.75 better than 63%
82.4 better than 64%
1.15-
48% of 89 duels better than 37%
44% of 9 situations better than 71%
Ancient13
54% -
0.82 -
84.9 -
1.11-
54% of 63 duels -
33% of 9 situations -
Nuke7
29% -
0.61 -
75.4 -
0.79-
77% of 22 duels -
17% of 6 situations -
Inferno6
33% -
0.65 -
69.5 -
0.80-
41% of 22 duels -
-
Cache4
0% -
0.55 -
64.6 -
0.70-
38% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -REVO-- plays

Across 89 matches -REVO-- averages K/R 0.76 and ADR 82.0; the rating across the 57 rated matches is 1.06. Biggest strength: Utility hit rate at 40%, better than 83% of level 6 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 25 of 57 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 57 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. -REVO-- loses the most ELO on Dust 2 (−26 ELO, win rate 60%). Things go best on Mirage (+8 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, −41 ELO. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.7, Headshots at 41%. Last 30 days: 6 matches, win rate 50%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.