-Pupsen-
Name history of -Pupsen-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Pupsen- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average36% headshots and so well below the average (46%).
Impact
AverageExactly 3 kills in 6.3% of rounds and so well above the average (3.9%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 6 averageSep 2026 compared with Nov to Dec 2025.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.84 (at the start 0.68). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.20.
Damage per round (ADR)
Best month: September 2026 with 83.1. Last 3 months: 83.1 (at the start 68.1). Slightly above the average (79.2).
Share of headshot kills
Best month: November 2025 with 39%. Last 3 months: 31% (at the start 39%). Well below the average (46%).
Matches won (win rate)
Best month: December 2025 with 54%. Last 3 months unchanged at 45%. Well below the average (52%).
Best month: September 2026 with 1,271.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.48 · Mirage
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Pupsen- plays
Across 70 matches -Pupsen- averages K/R 0.72 and ADR 72.1; the rating across the 20 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 99% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 9% of level 6 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 12 of 20 matches the rating was 1.10 or higher (60%), in 5 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. Things go best on Mirage (+29 ELO, win rate 48%). Improved over the last three months: K/R +0.16, ADR +15.0. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 45%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.