-Physic-

USA
243 matches tracked 49 matches in 30 days
ELO ▲ 53
2,319
30-day peak: 2,401
Rank NA ▼ 291 places
#2,839 #2,131 in US
30 days · before #2,548 · best #2,548
Last updated:

How does -Physic- play?

Rating 1.01 (from 71 matches) K/R 0.77 ADR 87.7 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 8%−3 pp better than 46%
K/D 1.030.00 level
Pistol kills per match 2.4
Knife kills 7 in 243 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 30x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 6.4+2.3 better than 92%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +72
= Stayed the same
K/R at 0.77, ADR at 88.6, Win rate at 54%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.77.

Patterns

From the last 243 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
45 matches · 58% wins
On Mirage −34 ELO
59 matches · 63% wins
On Wednesdays −28 ELO, win rate 38%

-Physic- loses the most ELO on Dust 2: −54 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Cache
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
63% better than 86%
0.81 better than 78%
88.6 better than 83%
1.02 better than 45%
53% of 253 duels better than 58%
48% of 27 situations better than 79%
Inferno55
49% better than 29%
0.78 better than 68%
91.3 better than 86%
0.97 better than 31%
50% of 306 duels better than 35%
56% of 18 situations better than 85%
Dust 245
58% better than 70%
0.73 better than 46%
83.3 better than 65%
0.98 better than 30%
51% of 180 duels level
27% of 11 situations better than 20%
Ancient32
41% better than 15%
0.77 better than 63%
88.6 better than 82%
1.02-
54% of 129 duels better than 66%
29% of 14 situations better than 30%
Anubis18
44% better than 20%
0.75 better than 55%
84.4 better than 67%
1.06-
57% of 86 duels better than 80%
22% of 9 situations better than 17%
Cache17
65% -
0.79 -
90.4 -
1.22-
45% of 88 duels -
44% of 9 situations -
Nuke8
38% -
0.57 -
73.9 -
0.79-
37% of 41 duels -
50% of 2 situations -
Overpass6
67% -
0.81 -
92.3 -
-
71% of 7 duels -
-
Vertigo3
100% -
0.76 -
89.0 -
1.12-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Physic- plays

Across 243 matches -Physic- averages K/R 0.77 and ADR 87.7; the rating across the 71 rated matches is 1.01. Biggest strength: Utility damage per round at 6.4. That is better than 92% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 10% of players on level 10. On average 16.9 kills per match, 42% of them headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 26 of 71 matches the rating was 1.10 or higher (37%), in 31 it was below 0.90. In 167 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. -Physic- loses the most ELO on Dust 2 (−54 ELO, win rate 58%). Things go best on Inferno (+65 ELO, win rate 49%). Improved over the last three months: ELO +72. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 88.6, Win rate at 54%. Last 30 days: 49 matches, win rate 57%, ELO balance −46.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.