-Padiwakh

UZ
On FACEIT since 2020 143 matches tracked 12 matches in 30 days
Last updated:

How does -Padiwakh play?

Rating 1.09 (from 93 matches) K/R 0.77 ADR 83.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 81%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.06+0.03 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 40%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 6%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 10x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.00
▼ Got worse
K/R −0.04, ADR −7.7, Headshots −7 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
20 matches · 40% win rate
In match 1 of the day +90 ELO
45 matches · 47% win rate
Between 6:00 and 12:00 −109 ELO, win rate 42%
On Saturdays −26 ELO, win rate 45%

-Padiwakh loses the most ELO on Ancient: −9 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
59% better than 77%
0.79 better than 69%
83.4 better than 60%
1.21 better than 90%
57% of 138 duels better than 79%
53% of 17 situations better than 87%
Dust 229
52% right on the average
0.79 better than 70%
84.7 better than 66%
1.07 better than 57%
53% of 104 duels better than 57%
46% of 13 situations better than 71%
Anubis21
57% better than 61%
0.68 better than 18%
76.8 better than 25%
0.91 better than 9%
34% of 44 duels better than 1%
50% of 6 situations better than 78%
Ancient20
40% better than 12%
0.77 better than 60%
82.9 better than 54%
1.01-
56% of 36 duels better than 72%
43% of 7 situations better than 63%
Nuke14
50% -
0.83 -
87.2 -
1.14-
56% of 57 duels -
0% of 3 situations -
Inferno8
50% -
0.70 -
78.2 -
1.00-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Padiwakh plays

Across 143 matches -Padiwakh averages K/R 0.77 and ADR 83.1; the rating across the 93 rated matches is 1.09. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 63% headshots. The strongest map is Mirage with a 59% win rate in 49 matches. In 45 of 93 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 46 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.22. -Padiwakh loses the most ELO on Ancient (−9 ELO, win rate 40%). Things go best on Mirage (+95 ELO, win rate 59%). Match no. 2 of the day goes best: 64% win rate, +21 ELO. Got weaker: K/R −0.04, ADR −7.7, Headshots −7 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.00. Last 30 days: 12 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.