-PTSR-

Ukraine
239 matches tracked 81 matches in 30 days
Last updated:

How does -PTSR- play?

Rating 0.96 (from 192 matches) K/R 0.68 ADR 75.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.97−0.06 · Ø 1.03 better than 20%
Pistol kills per match 2.3
Knife kills 3 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 18%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 24x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 74%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.16, Win rate +6 pp
= Stayed the same
K/R at 0.68, ADR at 75.7, ELO at 2,515
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
67 matches · 48% win rate
On Mirage −75 ELO
77 matches · 49% win rate
On Thursdays −40 ELO, win rate 42%

-PTSR- loses the most ELO on Dust 2: −108 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 37%
0.68 better than 20%
74.7 better than 18%
0.95 better than 21%
49% of 181 duels better than 34%
35% of 40 situations better than 40%
Dust 267
48% better than 34%
0.69 better than 21%
76.7 better than 24%
0.97 better than 22%
50% of 147 duels better than 39%
44% of 32 situations better than 67%
Ancient24
42% better than 17%
0.71 better than 31%
78.1 better than 31%
0.99 better than 33%
53% of 58 duels better than 57%
59% of 17 situations better than 91%
Cache22
64% -
0.72 -
81.4 -
0.98-
45% of 66 duels -
25% of 8 situations -
Nuke19
42% better than 11%
0.60 better than 3%
68.2 better than 4%
0.88-
57% of 37 duels better than 72%
50% of 4 situations better than 77%
Anubis15
60% better than 74%
0.68 better than 18%
74.7 better than 15%
0.97-
41% of 44 duels better than 5%
75% of 8 situations better than 99%
Inferno14
50% -
0.61 -
67.7 -
0.87-
38% of 40 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PTSR- plays

Across 239 matches -PTSR- averages K/R 0.68 and ADR 75.3; the rating across the 192 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 57 of 192 matches the rating was 1.10 or higher (30%), in 82 it was below 0.90. In 188 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. -PTSR- loses the most ELO on Dust 2 (−108 ELO, win rate 48%). Things go best in match 2 of the day (+108 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +108 ELO. Improved over the last three months: Rating +0.16, Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.7, ELO at 2,515. Last 30 days: 81 matches, win rate 57%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.