-OConnor

United Kingdom
197 matches tracked 47 matches in 30 days
Last updated:

How does -OConnor play?

Rating 0.94 (from 47 matches) K/R 0.69 ADR 77.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 4% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 2%−9 pp better than 12%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.5
Knife kills 2 in 197 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 13x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 2,685
▼ Got worse
K/R −0.06, ADR −4.0, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −63 ELO
20 matches · 60% wins
In match 3 of the day −46 ELO
32 matches · 44% wins
On Saturdays +27 ELO, win rate 38%

-OConnor loses the most ELO on Cache: −63 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 38%
0.69 better than 26%
76.4 better than 27%
0.87-
47% of 176 duels better than 25%
24% of 37 situations better than 12%
Anubis38
47% better than 30%
0.70 better than 28%
80.1 better than 45%
1.05-
48% of 128 duels better than 28%
26% of 31 situations better than 25%
Nuke32
53% better than 41%
0.73 better than 31%
80.2 better than 38%
1.16-
54% of 127 duels level
42% of 24 situations better than 54%
Inferno25
64% better than 77%
0.71 better than 33%
80.2 better than 42%
0.89-
51% of 96 duels better than 41%
38% of 16 situations better than 46%
Cache20
60% -
0.59 -
70.0 -
0.67-
45% of 82 duels -
25% of 8 situations -
Dust 219
53% better than 54%
0.71 better than 35%
80.4 better than 48%
0.93-
36% of 90 duels better than 2%
30% of 10 situations better than 28%
Ancient15
53% level
0.66 better than 12%
75.5 better than 18%
1.01-
53% of 62 duels better than 61%
25% of 8 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How -OConnor plays

Across 197 matches -OConnor averages K/R 0.69 and ADR 77.8; the rating across the 47 rated matches is 0.94. Most room to improve: Rounds with 3K at 2.9%. That is better than only 6% of players on level 10. On average 14.9 kills per match, 53% of them headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 12 of 47 matches the rating was 1.10 or higher (26%), in 20 it was below 0.90. In 140 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. -OConnor loses the most ELO on Cache (−63 ELO, win rate 60%). Things go best on Inferno (+81 ELO, win rate 64%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, ADR −4.0, Win rate −7 pp. Unchanged in recent months: ELO at 2,685. Last 30 days: 47 matches, win rate 49%, ELO balance −145.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.