-Neme

PK
148 matches tracked 42 matches in 30 days
Last updated:

How does -Neme play?

Rating 1.03 (from 99 matches) K/R 0.74 ADR 83.4 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 36%+16 pp · Ø 20% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 3.4
Knife kills 9 in 148 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 14x 4K, 1 ace in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 8.1+4.0 · Ø 4.1 better than 98%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.10
= Stayed the same
K/R at 0.75, ADR at 84.3
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 30% win rate
In match 1 of the day +47 ELO
26 matches · 46% win rate
On Thursdays ±0 ELO, win rate 35%

-Neme loses the most ELO in match 3 of the day: ±0 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 74%
0.77 better than 65%
84.5 better than 68%
1.09 better than 67%
51% of 86 duels right on the average
35% of 17 situations better than 41%
Mirage32
44% better than 22%
0.74 right on the average
83.6 better than 64%
0.93 better than 17%
47% of 78 duels better than 26%
30% of 10 situations better than 25%
Anubis26
50% better than 42%
0.70 better than 28%
82.6 better than 57%
0.98 better than 29%
43% of 56 duels better than 9%
46% of 13 situations better than 69%
Ancient23
52% right on the average
0.72 better than 37%
81.0 better than 48%
1.06 better than 60%
50% of 48 duels better than 43%
60% of 10 situations better than 93%
Inferno12
67% -
0.81 -
86.3 -
1.10-
74% of 27 duels -
0% of 7 situations -
Nuke11
45% -
0.73 -
82.1 -
1.06-
33% of 6 duels -
50% of 2 situations -
Overpass4
25% -
0.74 -
78.7 -
1.21-
67% of 6 duels -
-
Cache3
33% -
0.64 -
86.6 -
0.91-
71% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Neme plays

Across 148 matches -Neme averages K/R 0.74 and ADR 83.4; the rating across the 99 rated matches is 1.03. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 40 of 99 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. -Neme loses the most ELO in match 3 of the day (±0 ELO, win rate 30%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: Rating +0.10. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.3. Last 30 days: 42 matches, win rate 55%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.