-Murqt

Turkey
145 matches tracked
Last updated:

How does -Murqt play?

Rating 0.97 K/R 0.70 ADR 73.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 85%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 0.97−0.05 · Ø 1.02 better than 37%
Pistol kills per match 2.2
Knife kills 14 in 145 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 30%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 19x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 28%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether -Murqt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +34 ELO
20 matches · 45% win rate
On Fridays ±0 ELO, win rate 42%

-Murqt loses the most ELO in match 3 of the day: +34 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 40%
0.70 better than 34%
73.1 better than 16%
1.00 better than 46%
48% of 206 duels better than 34%
35% of 40 situations better than 40%
Dust 233
52% better than 57%
0.67 better than 21%
74.7 better than 21%
0.95 better than 28%
40% of 140 duels better than 7%
36% of 22 situations right on the average
Anubis19
58% better than 73%
0.76 better than 65%
78.4 better than 38%
1.03 better than 57%
46% of 61 duels better than 24%
18% of 22 situations better than 9%
Ancient16
44% better than 29%
0.70 better than 38%
73.5 better than 18%
0.92 better than 25%
45% of 55 duels better than 18%
36% of 11 situations better than 47%
Inferno14
50% -
0.59 -
67.7 -
0.81-
49% of 61 duels -
60% of 10 situations -
Nuke9
56% -
0.77 -
76.8 -
1.12-
53% of 15 duels -
44% of 9 situations -
Cache3
67% -
0.73 -
72.9 -
1.04-
27% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Murqt plays

Across 145 matches -Murqt averages K/R 0.70, ADR 73.8 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 87% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 8 players. Averages 15.7 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 48 of 145 matches the rating was 1.10 or higher (33%), in 60 it was below 0.90. In 145 matches with detailed stats: 19 4Ks and 3 aces. -Murqt loses the most ELO in match 3 of the day (+34 ELO, win rate 45%). Things go best on Mirage (+81 ELO, win rate 48%). Match no. 2 of the day goes best: 63% win rate, −53 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.