-MeDeKa
How does -MeDeKa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06.
Damage per round (ADR)
Best month: July 2026 with 82.4. Last 3 months: 75.5 (at the start 81.4).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 48%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 46% (at the start 52%).
Best month: August 2026 with 2,034. Last 3 months: 1,879 (at the start 1,985).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-MeDeKa loses the most ELO in match 1 of the day: −173 ELO, 41% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Ancient
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How -MeDeKa plays
Across 173 matches -MeDeKa averages K/R 0.71 and ADR 77.2; the rating across the 55 rated matches is 1.05. Most room to improve: Utility damage per round at 2.8. That is better than only 16% of players on level 9. On average 16.0 kills per match, 49% of them headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 21 of 55 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 122 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. -MeDeKa loses the most ELO in match 1 of the day (−173 ELO, win rate 41%). Things go best in match 3 of the day (+72 ELO, win rate 67%). Got weaker: K/R −0.05, ADR −5.9, Win rate −6 pp, ELO −106. Unchanged in recent months: Headshots at 49%. Last 30 days: 28 matches, win rate 46%, ELO balance −49.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.