-MeDeKa

Turkey
173 matches tracked 28 matches in 30 days
Last updated:

How does -MeDeKa play?

Rating 1.05 (from 55 matches) K/R 0.71 ADR 77.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 9
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 18%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%+1 pp better than 53%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 7%−4 pp better than 41%
K/D 0.97−0.03 better than 32%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 4.0%+0.1 pp better than 51%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 17x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 2.8−1.5 better than 16%
Enemies flashed per round 0.26−0.02 better than 47%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.05, ADR −5.9, Win rate −6 pp, ELO −106

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −173 ELO
51 matches · 41% wins
On Mirage −75 ELO
38 matches · 47% wins
On Fridays −21 ELO, win rate 33%

-MeDeKa loses the most ELO in match 1 of the day: −173 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 38%
0.70 better than 33%
77.5 better than 36%
0.96 better than 30%
54% of 133 duels better than 71%
42% of 24 situations better than 63%
Dust 234
50% better than 45%
0.70 better than 33%
74.6 better than 20%
1.07-
50% of 143 duels better than 47%
47% of 17 situations better than 75%
Anubis31
45% better than 31%
0.74 better than 55%
79.6 better than 46%
0.96-
53% of 108 duels better than 66%
25% of 16 situations better than 22%
Ancient21
62% better than 84%
0.77 better than 69%
83.0 better than 62%
1.65-
60% of 82 duels better than 91%
36% of 11 situations better than 44%
Inferno20
50% better than 38%
0.64 better than 12%
72.5 better than 13%
0.59-
39% of 80 duels better than 5%
30% of 10 situations better than 29%
Nuke16
25% better than 1%
0.73 better than 34%
74.2 better than 15%
1.10-
54% of 56 duels better than 57%
17% of 6 situations better than 10%
Cache12
50% -
0.74 -
79.8 -
1.08-
50% of 34 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MeDeKa plays

Across 173 matches -MeDeKa averages K/R 0.71 and ADR 77.2; the rating across the 55 rated matches is 1.05. Most room to improve: Utility damage per round at 2.8. That is better than only 16% of players on level 9. On average 16.0 kills per match, 49% of them headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 21 of 55 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 122 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. -MeDeKa loses the most ELO in match 1 of the day (−173 ELO, win rate 41%). Things go best in match 3 of the day (+72 ELO, win rate 67%). Got weaker: K/R −0.05, ADR −5.9, Win rate −6 pp, ELO −106. Unchanged in recent months: Headshots at 49%. Last 30 days: 28 matches, win rate 46%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.