-Mando_

Germany
On FACEIT since 2014 115 matches tracked 16 matches in 30 days
Last updated:

How does -Mando_ play?

Rating 1.06 (from 45 matches) K/R 0.73 ADR 78.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 45 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 29% normal 0.90 to 1.09 13% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 0%−11 pp better than 2%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.5
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%0.0 pp level
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 10x 4K, 3 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +15 pp
= Stayed the same
K/R at 0.74, ADR at 79.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −5 ELO
22 matches · 50% wins
In match 2 of the day +96 ELO
39 matches · 46% wins

-Mando_ loses the most ELO on Ancient: −5 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
50% better than 38%
0.72 better than 37%
79.6 better than 40%
0.99-
47% of 55 duels better than 24%
14% of 7 situations better than 4%
Dust 220
60% better than 77%
0.77 better than 62%
83.6 better than 63%
1.06-
48% of 64 duels better than 31%
40% of 5 situations better than 57%
Inferno18
67% better than 86%
0.80 better than 73%
88.4 better than 77%
1.01-
70% of 47 duels better than 99%
0% of 4 situations better than 1%
Mirage15
60% better than 81%
0.73 better than 42%
75.9 better than 23%
1.18-
38% of 55 duels better than 3%
38% of 13 situations level
Cache14
43% -
0.76 -
80.6 -
1.23-
48% of 33 duels -
50% of 8 situations -
Nuke13
46% -
0.60 -
66.4 -
0.76-
43% of 35 duels -
0% of 2 situations -
Overpass7
29% -
0.68 -
74.0 -
-
0% of 2 duels -
-
Anubis6
33% -
0.63 -
67.7 -
1.06-
50% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Mando_ plays

Across 115 matches -Mando_ averages K/R 0.73 and ADR 78.9; the rating across the 45 rated matches is 1.06. Biggest strength: Rounds with 3K at 5.1%. That is better than 84% of players on level 10. Most room to improve: Opening duels won at 48%. That is better than only 22% of players on level 10. On average 16.1 kills per match, 56% of them headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 22 of 45 matches the rating was 1.10 or higher (49%), in 17 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. -Mando_ loses the most ELO on Ancient (−5 ELO, win rate 50%). Things go best on Dust 2 (+44 ELO, win rate 60%). Improved over the last three months: Headshots +5 pp, Win rate +15 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.8. Last 30 days: 16 matches, win rate 63%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.