-Maju01
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.4%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.03 (at the start 1.13). Just above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 85.7. Last 3 months: 79.6 (at the start 85.7). Just below the average (80.3).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 39% (at the start 41%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 51% (at the start 50%). Just above the average (50%).
Best month: September 2026 with 2,722. Last 3 months: 2,276 (at the start 2,179).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 271 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Maju01 loses the most ELO on Dust 2: −144 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.38 · Nuke
Maps in detail
from the last 271 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Maju01 plays
Across 271 matches -Maju01 averages K/R 0.74, ADR 80.7 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 39% headshots. The strongest map is Mirage with a 59% win rate in 87 matches. In 112 of 271 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 214 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. -Maju01 loses the most ELO on Dust 2 (−144 ELO, win rate 46%). Things go best in match 3 of the day (+160 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +160 ELO. Improved over the last three months: ELO +97. Got weaker: K/R −0.07, Rating −0.10, ADR −6.1, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 54 matches, win rate 41%, net ELO −98.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.