-Maju01

IE
271 matches tracked 54 matches in 30 days
Last updated:

How does -Maju01 play?

Rating 1.05 K/R 0.74 ADR 80.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 52%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.05 · Ø 1.02 better than 63%
Pistol kills per match 2.5
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 27x 4K, 2 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +97
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.1, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
28 matches · 46% win rate
On Nuke −79 ELO
28 matches · 29% win rate
Between 12:00 and 18:00 +35 ELO, win rate 45%
On Thursdays +5 ELO, win rate 44%

-Maju01 loses the most ELO on Dust 2: −144 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.38 · Nuke

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
59% better than 76%
0.76 better than 58%
80.9 right on the average
1.09 better than 68%
57% of 358 duels better than 81%
34% of 71 situations better than 37%
Ancient53
51% better than 49%
0.77 better than 61%
84.7 better than 65%
1.07 better than 62%
53% of 221 duels better than 56%
43% of 40 situations better than 66%
Anubis37
49% better than 40%
0.72 better than 38%
75.8 better than 21%
1.00 better than 37%
47% of 143 duels better than 27%
40% of 40 situations better than 54%
Inferno33
58% better than 66%
0.76 right on the average
83.1 better than 49%
1.09 better than 54%
50% of 143 duels better than 37%
26% of 19 situations better than 14%
Dust 228
46% better than 28%
0.69 better than 25%
79.2 better than 39%
0.97 better than 27%
52% of 97 duels better than 53%
50% of 14 situations better than 81%
Nuke28
29% better than 1%
0.71 better than 29%
78.0 better than 31%
0.98 better than 30%
48% of 86 duels better than 28%
60% of 25 situations better than 92%
Cache5
40% -
0.66 -
79.3 -
0.98-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Maju01 plays

Across 271 matches -Maju01 averages K/R 0.74, ADR 80.7 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 39% headshots. The strongest map is Mirage with a 59% win rate in 87 matches. In 112 of 271 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 214 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. -Maju01 loses the most ELO on Dust 2 (−144 ELO, win rate 46%). Things go best in match 3 of the day (+160 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +160 ELO. Improved over the last three months: ELO +97. Got weaker: K/R −0.07, Rating −0.10, ADR −6.1, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 54 matches, win rate 41%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.