-Loves-

Russia
168 matches tracked 106 matches in 30 days
Last updated:

How does -Loves- play?

Rating 1.01 (from 106 matches) K/R 0.70 ADR 77.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 48%−2 pp better than 28%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 5%−6 pp better than 30%
K/D 0.93−0.07 better than 17%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 28%
Rounds with 3K 4.7%+0.8 pp better than 80%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 20x 4K, 1 ace in 128 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 2.6−1.7 better than 12%
Enemies flashed per round 0.19−0.09 better than 26%
Rounds with a death 76%+4 pp better than 10%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.11, ADR +11.2, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.62).

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
58 matches · 48% wins
In match 2 of the day +13 ELO
34 matches · 41% wins
Between 12:00 and 18:00 −40 ELO, win rate 41%
On Sundays −114 ELO, win rate 24%

-Loves- loses the most ELO on Dust 2: −41 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.99 · Cache
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
48% better than 39%
0.73 level
80.3 level
1.07 better than 66%
52% of 264 duels better than 59%
27% of 22 situations better than 20%
Mirage57
47% better than 38%
0.65 better than 14%
73.5 better than 17%
0.96 better than 30%
45% of 218 duels better than 19%
50% of 14 situations better than 81%
Ancient17
41% better than 20%
0.74 level
80.0 better than 44%
1.02 level
45% of 106 duels better than 18%
10% of 10 situations better than 3%
Anubis17
47% better than 36%
0.71 better than 39%
78.7 better than 40%
0.81-
47% of 78 duels better than 30%
29% of 7 situations better than 28%
Inferno8
50% -
0.74 -
81.7 -
0.96-
52% of 27 duels -
0% of 2 situations -
Nuke6
50% -
0.69 -
79.0 -
0.95-
47% of 30 duels -
50% of 2 situations -
Cache4
25% -
0.94 -
88.0 -
1.38-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Loves- plays

Across 168 matches -Loves- averages K/R 0.70 and ADR 77.8; the rating across the 106 rated matches is 1.01. Biggest strength: Headshot rate at 59%. That is better than 95% of players on level 9. Most room to improve: Rounds with a death at 76%. That is better than only 10% of players on level 9. On average 15.7 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 48% win rate in 58 matches. In 39 of 106 matches the rating was 1.10 or higher (37%), in 49 it was below 0.90. In 128 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. -Loves- loses the most ELO on Dust 2 (−41 ELO, win rate 48%). Things go best on Mirage (+3 ELO, win rate 47%). Improved over the last three months: K/R +0.11, ADR +11.2, Headshots +2 pp. Got weaker: Win rate −8 pp. Last 30 days: 106 matches, win rate 47%, ELO balance −113.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.