-Leon_

Turkey
81 matches tracked
Last updated:

How does -Leon_ play?

Rating 0.94 (from 39 matches) K/R 0.64 ADR 70.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 3
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 28% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Rarely on the AWP.
ClutcherRifler
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 3%−6 pp better than 1%
Opening duels won 43%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 58%+22 pp better than 99%
Clutch 1v2 won 11%−9 pp better than 6%
Clutch kills per match 2.4+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%+1 pp better than 56%
AWP share of kills 1%−10 pp better than 8%
K/D 0.91−0.01 better than 45%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds
Rounds with 2K 10.7%−1.5 pp better than 16%
Rounds with 3K 3.6%+0.2 pp better than 61%
MVPs per match 1.8−0.2 better than 30%
4Ks and aces 1x 4K, 0 aces in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+4 pp better than 78%
Utility damage per round 5.2+1.7 better than 81%
Enemies flashed per round 0.21−0.02 better than 48%
Rounds with a death 70%−4 pp better than 90%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Headshots +5 pp, Win rate +10 pp, ELO +252
= Stayed the same
K/R at 0.63, ADR at 69.0
▼ Got worse
Rating −0.19

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.65).

Patterns

From the last 81 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
47 matches · 60% wins
Between 0:00 and 6:00 −113 ELO, win rate 36%

-Leon_ loses the most ELO on Dust 2: −90 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 32 · Overpass

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
60% better than 89%
0.67 better than 41%
74.2 better than 37%
1.03 better than 81%
50% of 113 duels better than 64%
43% of 42 situations better than 68%
Inferno14
29% -
0.60 -
65.4 -
0.74-
48% of 27 duels -
31% of 13 situations -
Ancient10
30% -
0.62 -
68.6 -
0.88-
55% of 11 duels -
55% of 11 situations -
Mirage3
0% -
0.57 -
64.0 -
0.88-
50% of 4 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Leon_ plays

Across 81 matches -Leon_ averages K/R 0.64 and ADR 70.7; the rating across the 39 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 58%. That is better than 99% of players on level 3. Most room to improve: Rounds with first kill at 3%. That is better than only 1% of players on level 3. On average 14.0 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 10 of 39 matches the rating was 1.10 or higher (26%), in 20 it was below 0.90. In 28 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. -Leon_ loses the most ELO on Dust 2 (−90 ELO, win rate 60%). Things go best in match 1 of the day (−36 ELO, win rate 53%). Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +252. Got weaker: Rating −0.19. Unchanged in recent months: K/R at 0.63, ADR at 69.0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.