-LenTT-
How does -LenTT- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,203 players on level 7, each player over up to their last 100 matches.
Opening
Average-LenTT- gets the first kill in 12 of 100 rounds. 2 percentage points above the level 7 average (10%).
Clutch
Average-LenTT- wins 22 of 100 1v1s. 17 percentage points below the level 7 average (39%).
Weapons and aim
Average0.88 kills per death. 0.12 below the level 7 average (1.00).
Impact
Average-LenTT- gets exactly 2 kills in 11.7 of 100 rounds. 1.5 percentage points below the level 7 average (13.2%).
Utility and deaths
Average30 of 100 nades by -LenTT- deal damage or blind an enemy. 5 percentage points below the level 7 average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.71 (at the start 0.59). 0.01 below the level 7 average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: September 2026 with 82.8. Last 3 months: 84.0 (at the start 70.0). 4.4 above the level 7 average (79.6).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 40% (at the start 49%). 6 percentage points below the level 7 average (46%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 56% (at the start 52%). 4 percentage points above the level 7 average (52%).
Best month: October 2026 with 1,492.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 21%.
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Highest rating in a match: 1.75 · Anubis
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How -LenTT- plays
Across 46 matches -LenTT- averages K/R 0.66 and ADR 77.7; the rating across the 25 rated matches is 0.98. Biggest strength: 3K rounds at 4.6%, better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 7 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 9 of 25 matches the rating was 1.10 or higher (36%), in 10 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. Improved over the last three months: K/R +0.12, ADR +14.0, Win rate +4 pp. Got weaker: Headshots −9 pp. Last 30 days: 19 matches, win rate 42%, net ELO +79.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.