-Layax

Ukraine
On FACEIT since 2026 279 matches tracked 94 matches in 30 days
Last updated:

How does -Layax play?

Rating 1.06 (from 229 matches) K/R 0.78 ADR 86.3 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

-Layax wins 53 of 100 opening duels. 2 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

-Layax wins 45 of 100 1v1s. 5 percentage points above the level 10 average (40%).

Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

58 of 100 kills by -Layax are headshots. 7 percentage points above the level 10 average (51%).

Headshot rate 58%+7 pp better than 88%
AWP share of kills 3%−8 pp better than 19%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.1 above the level 10 average (2.4).

2K rounds 13.9%+0.5 pp better than 59%
3K rounds 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 33x 4K, 0 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.43 enemies flashed per round (43 per 100 rounds). 0.13 above the level 10 average (0.30).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.43+0.13 better than 84%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +433
= Stayed the same
Rating at 1.06, Headshots at 58%, Win rate at 54%
▼ Got worse
K/R −0.08, ADR −7.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). 0.02 above the level 10 average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
44 matches · 48% win rate
From match 5 of the day +118 ELO
54 matches · 46% win rate
Between 18:00 and 24:00 +99 ELO, win rate 46%
On Thursdays −23 ELO, win rate 36%

-Layax loses the most ELO on Ancient: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
57% better than 71%
0.75 better than 53%
85.4 better than 72%
1.01 better than 41%
50% of 382 duels better than 40%
48% of 42 situations better than 78%
Dust 269
46% better than 28%
0.75 better than 53%
83.3 better than 61%
1.02 better than 43%
51% of 285 duels better than 47%
36% of 45 situations better than 45%
Ancient44
48% better than 33%
0.83 better than 86%
89.9 better than 88%
1.16 better than 86%
57% of 213 duels better than 79%
28% of 29 situations better than 24%
Anubis44
50% better than 39%
0.83 better than 87%
89.9 better than 88%
1.15 better than 84%
55% of 200 duels better than 67%
38% of 24 situations better than 48%
Nuke9
67% -
0.86 -
94.3 -
1.02-
63% of 56 duels -
71% of 7 situations -
Inferno5
80% -
0.74 -
83.3 -
1.21-
44% of 18 duels -
50% of 2 situations -
Aim_redline_faceit3
100% -
0.86 -
92.6 -
-
66% of 29 duels -
63% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Layax plays

Across 279 matches -Layax averages K/R 0.78 and ADR 86.3; the rating across the 229 rated matches is 1.06. Biggest strength: Headshot rate at 58%, better than 88% of level 10 players. Averages 16.8 kills per match with 58% headshots. The strongest map is Mirage with a 57% win rate in 98 matches. In 97 of 229 matches the rating was 1.10 or higher (42%), in 70 it was below 0.90. In 220 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. -Layax loses the most ELO on Ancient (−49 ELO, win rate 48%). Things go best on Dust 2 (+147 ELO, win rate 46%). Match no. 4 of the day goes best: 65% win rate, +2 ELO. Improved over the last three months: ELO +433. Got weaker: K/R −0.08, ADR −7.4. Unchanged in recent months: Rating at 1.06, Headshots at 58%, Win rate at 54%. Last 30 days: 94 matches, win rate 55%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.