-LZT-
Name history of -LZT-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average27% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average6.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months: 0.97 (at the start 0.90). Slightly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 77.6. Last 3 months: 76.8 (at the start 73.4). Slightly below the average (79.4).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 55% (at the start 54%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 45%). Clearly above the average (45%).
Best month: September 2026 with 2,257. Last 3 months: 2,193 (at the start 2,080).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 270 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-LZT- loses the most ELO on Mirage: −169 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.14 · Inferno
- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 270 matchesCompared with players on the same level who have at least 15 matches on the map.
How -LZT- plays
Across 270 matches -LZT- averages K/R 0.68, ADR 76.1 and a rating of 0.96. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Anubis with a 55% win rate in 31 matches. In 88 of 270 matches the rating was 1.10 or higher (33%), in 118 it was below 0.90. In 198 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. -LZT- loses the most ELO on Mirage (−169 ELO, win rate 46%). Things go best on Inferno (+128 ELO, win rate 49%). Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +113. Unchanged in recent months: ADR at 76.8, Headshots at 55%. Last 30 days: 19 matches, win rate 58%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.