-L4COSTE
Name history of -L4COSTE
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -L4COSTE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average35% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.99 (at the start 1.15). Slightly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 86.1. Last 3 months: 77.0 (at the start 86.1). Slightly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 35%. Last 3 months: 34% (at the start 35%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 54%). Clearly above the average (49%).
Best month: September 2026 with 2,276. Last 3 months: 2,142 (at the start 1,758).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-L4COSTE loses the most ELO on Mirage: −62 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.23 · Ancient
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How -L4COSTE plays
Across 221 matches -L4COSTE averages K/R 0.72, ADR 79.1 and a rating of 1.03. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 35% headshots. The strongest map is Dust 2 with a 58% win rate in 60 matches. In 84 of 221 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 153 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. -L4COSTE loses the most ELO on Mirage (−62 ELO, win rate 54%). Things go best on Dust 2 (+111 ELO, win rate 58%). Improved over the last three months: ELO +384. Got weaker: K/R −0.10, Rating −0.16, ADR −9.1. Unchanged in recent months: Headshots at 34%, Win rate at 53%. Last 30 days: 81 matches, win rate 48%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.