-Kusko-

SK
On FACEIT since 2020 131 matches tracked 74 matches in 30 days
Last updated:

How does -Kusko- play?

Rating 1.06 (from 81 matches) K/R 0.78 ADR 85.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 3.0
Knife kills 2 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 19x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.77, ADR at 84.6, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
38 matches · 45% win rate
In match 2 of the day +50 ELO
27 matches · 44% win rate

-Kusko- loses the most ELO in match 1 of the day: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 62%
0.76 better than 58%
85.6 better than 73%
1.04 better than 52%
49% of 90 duels better than 37%
30% of 10 situations better than 26%
Dust 234
56% better than 67%
0.81 better than 79%
86.0 better than 74%
1.13 better than 78%
54% of 82 duels better than 65%
44% of 9 situations better than 68%
Ancient18
67% better than 91%
0.87 better than 92%
93.0 better than 93%
1.18-
58% of 55 duels better than 83%
50% of 6 situations better than 81%
Anubis15
47% better than 33%
0.73 better than 42%
82.1 better than 56%
0.98-
51% of 53 duels right on the average
75% of 4 situations better than 99%
Inferno11
64% -
0.64 -
73.5 -
0.93-
45% of 22 duels -
0% of 3 situations -
Cache8
63% -
0.81 -
85.6 -
1.12-
49% of 39 duels -
50% of 2 situations -
Overpass5
20% -
0.96 -
92.6 -
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Compared with players on the same level who have at least 15 matches on the map.

How -Kusko- plays

Across 131 matches -Kusko- averages K/R 0.78 and ADR 85.3; the rating across the 81 rated matches is 1.06. Biggest strength: 3K rounds at 5.2%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. -Kusko- loses the most ELO in match 1 of the day (−27 ELO, win rate 45%). Things go best from match 5 of the day (+79 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +79 ELO. Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.6, Headshots at 50%. Last 30 days: 74 matches, win rate 58%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.