-KSV

Brazil
42 matches tracked
Last updated:

How does -KSV play?

Rating 1.00 K/R 0.70 ADR 78.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 14%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +156
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.0, Headshots −3 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).

Patterns

Soon this shows where -KSV loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.88 · Mirage
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 92%
0.71 better than 39%
80.3 better than 52%
1.02 better than 52%
62% of 65 duels better than 96%
43% of 7 situations better than 66%
Dust 210
60% -
0.67 -
75.4 -
0.94-
44% of 68 duels -
14% of 7 situations -
Ancient5
40% -
0.58 -
65.9 -
0.84-
33% of 30 duels -
0% of 3 situations -
Inferno5
80% -
0.78 -
85.0 -
1.15-
43% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KSV plays

Across 42 matches -KSV averages K/R 0.70, ADR 78.5 and a rating of 1.00. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 9 players. Averages 14.7 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 14 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: May 2026 at 1.12. Improved over the last three months: ELO +156. Got weaker: K/R −0.06, Rating −0.07, ADR −4.0, Headshots −3 pp. Unchanged in recent months: Win rate at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.