-Josh

USA
On FACEIT since 2023 171 matches tracked 61 matches in 30 days
ELO ▼ 54
2,665
30-day peak: 2,784
Rank NA ▼ 156 places
#875
#455 in US
30 days · before #719 · best #719
Last updated:

How does -Josh play?

Rating 1.06 (from 71 matches) K/R 0.72 ADR 79.7 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 1.05+0.02 better than 55%
Pistol kills per match 3.5
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 13x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.73, ADR at 80.4, Headshots at 52%, ELO at 2,665
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 171 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −127 ELO
32 matches · 41% wins
On Dust 2 −74 ELO
39 matches · 51% wins
On Fridays −95 ELO, win rate 25%

-Josh loses the most ELO on Mirage: −127 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 36 · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 45%
0.68 better than 21%
76.7 better than 27%
1.12 better than 74%
52% of 93 duels better than 54%
44% of 16 situations better than 68%
Mirage32
41% better than 13%
0.68 better than 22%
74.6 better than 20%
0.88-
43% of 72 duels better than 11%
38% of 24 situations level
Ancient28
54% better than 56%
0.71 better than 32%
78.3 better than 32%
1.06-
57% of 54 duels better than 80%
38% of 13 situations better than 54%
Anubis20
40% better than 12%
0.75 better than 55%
82.7 better than 59%
1.16-
49% of 59 duels better than 34%
11% of 9 situations better than 4%
Inferno15
47% better than 25%
0.71 better than 33%
83.9 better than 61%
0.88-
60% of 42 duels better than 85%
50% of 4 situations better than 72%
Nuke14
57% -
0.74 -
78.3 -
1.10-
62% of 50 duels -
38% of 8 situations -
Cache10
90% -
0.88 -
94.2 -
1.23-
60% of 48 duels -
71% of 7 situations -
Aim_all_pistols5
100% -
0.76 -
90.3 -
-
73% of 22 duels -
47% of 17 situations -
Overpass4
75% -
0.83 -
88.2 -
-
50% of 2 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Josh plays

Across 171 matches -Josh averages K/R 0.72 and ADR 79.7; the rating across the 71 rated matches is 1.06. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 15.8 kills per match, 52% of them headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 28 of 71 matches the rating was 1.10 or higher (39%), in 25 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. -Josh loses the most ELO on Mirage (−127 ELO, win rate 41%). Things go best on Ancient (+95 ELO, win rate 54%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.4, Headshots at 52%, ELO at 2,665. Last 30 days: 61 matches, win rate 51%, ELO balance −95.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.