-Jayce
How does -Jayce play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageSep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months unchanged at 0.69.
Rating, 1.00 is an average match
Best month: September 2026 with 0.97.
Damage per round (ADR)
Best month: September 2026 with 76.6. Last 3 months: 76.6 (at the start 76.7).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months unchanged at 54%.
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 54% (at the start 48%).
Best month: September 2026 with 1,352.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 62 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.66 · Dust 2
- Most kills in a match: 30 · Ancient
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Jayce plays
Across 62 matches -Jayce averages K/R 0.69 and ADR 76.6; the rating across the 40 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 55%. That is better than 98% of players on level 6. Most room to improve: Utility with impact at 29%. That is better than only 17% of players on level 6. On average 15.3 kills per match, 54% of them headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 11 of 40 matches the rating was 1.10 or higher (28%), in 16 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.6, Headshots at 54%. Last 30 days: 30 matches, win rate 57%, ELO balance +17.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.