-Iraqi
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 2.2% of rounds and so well below the average (4.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.63 (at the start 0.66). Well below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.88 (at the start 0.95). Well below the average (1.02).
Damage per round (ADR)
Last 3 months: 70.2 (at the start 72.0). Well below the average (80.3).
Share of headshot kills
Last 3 months: 51% (at the start 44%). Just above the average (50%).
Matches won (win rate)
Last 3 months: 46% (at the start 52%). Clearly below the average (50%).
Last 3 months: 2,417 (at the start 2,553).
Rounds with first kill
1v1 clutches won
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 26 · Mirage
- Highest rating in a match: 1.67 · Ancient
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Iraqi plays
Across 109 matches -Iraqi averages K/R 0.65, ADR 71.5 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 27 of 109 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 0 aces. Things go best from match 5 of the day (+144 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +144 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.07, Win rate −6 pp, ELO −136. Unchanged in recent months: K/R at 0.63, ADR at 70.2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.