-Iraqi

IQ
On FACEIT since 2017 109 matches tracked
Last updated:

How does -Iraqi play?

Rating 0.93 K/R 0.65 ADR 71.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 23% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.94−0.08 · Ø 1.02 better than 17%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.0%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 2.2%−1.8 pp · Ø 4.0% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 1x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 64%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.63, ADR at 70.2
▼ Got worse
Rating −0.07, Win rate −6 pp, ELO −136

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.66). Well below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −115 ELO, win rate 27%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 26 · Mirage
  3. Highest rating in a match: 1.67 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 73%
0.61 better than 4%
67.6 better than 2%
0.90 better than 10%
35% of 104 duels better than 1%
43% of 14 situations better than 63%
Ancient29
55% better than 61%
0.68 better than 18%
73.6 better than 13%
0.97 better than 25%
44% of 87 duels better than 13%
53% of 17 situations better than 85%
Dust 220
25% better than 1%
0.55 better than 1%
66.4 better than 2%
0.78 better than 1%
38% of 79 duels better than 2%
33% of 12 situations better than 36%
Inferno16
56% better than 58%
0.74 better than 41%
77.2 better than 27%
1.08 right on the average
51% of 39 duels better than 42%
33% of 18 situations better than 27%
Cache9
67% -
0.68 -
77.2 -
0.95-
58% of 38 duels -
20% of 5 situations -
Anubis4
25% -
0.71 -
79.1 -
1.04-
63% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Iraqi plays

Across 109 matches -Iraqi averages K/R 0.65, ADR 71.5 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 27 of 109 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 0 aces. Things go best from match 5 of the day (+144 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +144 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.07, Win rate −6 pp, ELO −136. Unchanged in recent months: K/R at 0.63, ADR at 70.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.