-IR-AY
Compared with 775 players on level 5, each player over up to their last 100 matches.
Opening
Weakness-IR-AY wins 42 of 100 opening duels. 7 percentage points below the level 5 average (49%).
Clutch
AverageAverages 1.2 kills per match as the last one alive. 0.4 below the level 5 average (1.6).
Weapons and aim
Average35 of 100 kills by -IR-AY are headshots. 9 percentage points below the level 5 average (44%).
Impact
Weakness-IR-AY gets exactly 3 kills in 2.5 of 100 rounds. 1.2 percentage points below the level 5 average (3.7%).
Utility and deaths
AverageAverages 0.47 enemies flashed per round (47 per 100 rounds). 0.22 above the level 5 average (0.25).
Patterns
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 1.59 · Cache
- Most kills in a match: 24 · Vertigo
Maps in detail
from the last 22 matchesCompared with players on the same level who have at least 15 matches on the map.
How -IR-AY plays
Across 22 matches -IR-AY averages K/R 0.69, ADR 78.4 and a rating of 0.95. Biggest strength: Deaths per round at just 71% (lower is better), better than 77% of level 5 players. Most room to improve: Opening duels won at 42%, better than only 7% of level 5 players. Averages 15.1 kills per match with 35% headshots. In 7 of 22 matches the rating was 1.10 or higher (32%), in 7 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 6 matches, win rate 67%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.