-Holm

Denmark
On FACEIT since 2014 124 matches tracked 44 matches in 30 days
Last updated:

How does -Holm play?

Rating 1.03 K/R 0.72 ADR 76.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 65%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.03+0.03 · Ø 1.00 better than 52%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 47%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 0 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Holm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.66
JunJulAugSepOct

Best month: June 2026 with 0.81.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
32 matches · 53% win rate
From match 5 of the day −25 ELO
25 matches · 52% win rate
Between 12:00 and 18:00 +23 ELO, win rate 58%
On Fridays +17 ELO, win rate 57%

-Holm loses the most ELO in match 1 of the day: −69 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 1.93 · Nuke

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
77% better than 99%
0.77 better than 67%
80.8 better than 51%
1.10 better than 72%
57% of 107 duels better than 80%
29% of 14 situations better than 26%
Nuke22
59% better than 53%
0.71 better than 29%
75.2 better than 18%
1.05 right on the average
57% of 77 duels better than 74%
58% of 12 situations better than 90%
Anubis18
33% better than 6%
0.66 better than 14%
75.8 better than 25%
0.87 better than 5%
45% of 84 duels better than 19%
25% of 4 situations better than 19%
Cache18
83% -
0.79 -
85.6 -
1.12-
53% of 96 duels -
30% of 10 situations -
Inferno17
65% better than 83%
0.74 better than 45%
77.7 better than 29%
1.04 better than 42%
48% of 67 duels better than 23%
33% of 9 situations better than 45%
Mirage10
60% -
0.65 -
67.8 -
0.93-
51% of 35 duels -
33% of 3 situations -
Ancient7
57% -
0.56 -
59.4 -
0.90-
45% of 22 duels -
60% of 5 situations -
Vertigo6
67% -
0.73 -
76.6 -
1.04-
45% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Holm plays

Across 124 matches -Holm averages K/R 0.72, ADR 76.9 and a rating of 1.03. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Cache with a 83% win rate in 18 matches. In 47 of 124 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 116 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. -Holm loses the most ELO in match 1 of the day (−69 ELO, win rate 53%). Things go best in match 2 of the day (+82 ELO, win rate 81%). Match no. 2 of the day goes best: 81% win rate, +82 ELO. Last 30 days: 44 matches, win rate 73%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.