-HamZaa

LK
On FACEIT since 2024 373 matches tracked 120 matches in 30 days
Last updated:

How does -HamZaa play?

Rating 0.99 K/R 0.72 ADR 79.0 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 373 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 75%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 3.0
Knife kills 1 in 373 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 58x 4K, 4 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 79.0, ELO at 2,293
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −207 ELO
44 matches · 36% win rate
In match 1 of the day −108 ELO
70 matches · 41% win rate
Between 18:00 and 24:00 +127 ELO, win rate 45%
On Saturdays +21 ELO, win rate 43%

-HamZaa loses the most ELO on Inferno: −207 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
58% better than 74%
0.76 better than 62%
80.5 better than 51%
1.06 better than 61%
55% of 544 duels better than 73%
39% of 57 situations better than 52%
Mirage91
53% better than 58%
0.72 better than 40%
81.9 better than 57%
0.98 better than 33%
47% of 600 duels better than 26%
56% of 41 situations better than 91%
Ancient61
56% better than 64%
0.73 better than 43%
77.0 better than 28%
1.00 better than 41%
52% of 266 duels right on the average
46% of 41 situations better than 75%
Inferno44
36% better than 6%
0.67 better than 19%
77.1 better than 33%
0.93 better than 16%
44% of 270 duels better than 12%
28% of 25 situations better than 29%
Anubis40
40% better than 15%
0.66 better than 13%
74.4 better than 16%
0.90 better than 10%
47% of 201 duels better than 24%
41% of 27 situations better than 61%
Nuke20
45% better than 16%
0.71 better than 31%
78.6 better than 35%
0.92 better than 15%
47% of 111 duels better than 24%
27% of 11 situations better than 21%
Cache10
30% -
0.68 -
76.2 -
0.94-
47% of 59 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -HamZaa plays

Across 373 matches -HamZaa averages K/R 0.72, ADR 79.0 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 107 matches. In 131 of 373 matches the rating was 1.10 or higher (35%), in 159 it was below 0.90. In 303 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: July 2026 at 1.00. -HamZaa loses the most ELO on Inferno (−207 ELO, win rate 36%). Things go best on Mirage (+183 ELO, win rate 53%). Match no. 4 of the day goes best: 55% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 79.0, ELO at 2,293. Last 30 days: 120 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.