-HUSTLA

Russia
180 matches tracked 48 matches in 30 days
Last updated:

How does -HUSTLA play?

Rating 0.94 K/R 0.69 ADR 77.0 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.92−0.08 · Ø 1.00 better than 10%
Pistol kills per match 3.0
Knife kills 2 in 180 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 48%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 17x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 39%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.7, Win rate +7 pp
= Stayed the same
ELO at 2,313
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.65). Right on the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −76 ELO
26 matches · 54% win rate
In match 4 of the day −53 ELO
23 matches · 43% win rate
On Saturdays −20 ELO, win rate 48%

-HUSTLA loses the most ELO on Inferno: −76 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.03 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 65%
0.66 better than 15%
73.9 better than 17%
0.91 better than 12%
50% of 224 duels better than 43%
29% of 17 situations better than 24%
Mirage35
57% better than 69%
0.67 better than 18%
74.5 better than 19%
0.93 better than 17%
48% of 160 duels better than 32%
53% of 19 situations better than 86%
Ancient27
59% better than 75%
0.69 better than 23%
75.2 better than 18%
0.91 better than 13%
49% of 170 duels better than 37%
31% of 16 situations better than 29%
Inferno26
54% right on the average
0.77 better than 60%
85.4 better than 65%
1.03 better than 39%
52% of 151 duels better than 38%
38% of 16 situations right on the average
Nuke19
47% better than 24%
0.68 better than 21%
78.6 better than 37%
0.92 better than 13%
46% of 100 duels better than 18%
11% of 9 situations better than 5%
Cache17
59% -
0.72 -
79.1 -
1.01-
41% of 70 duels -
36% of 11 situations -
Overpass8
25% -
0.65 -
73.0 -
0.89-
50% of 36 duels -
33% of 3 situations -
Anubis5
20% -
0.59 -
73.1 -
0.70-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -HUSTLA plays

Across 180 matches -HUSTLA averages K/R 0.69, ADR 77.0 and a rating of 0.94. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.94, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 54 of 180 matches the rating was 1.10 or higher (30%), in 88 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. -HUSTLA loses the most ELO on Inferno (−76 ELO, win rate 54%). Things go best on Mirage (+82 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, +29 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.7, Win rate +7 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,313. Last 30 days: 48 matches, win rate 65%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.