-GhostPeek-

MK
160 matches tracked 22 matches in 30 days
Last updated:

How does -GhostPeek- play?

Rating 1.02 (from 22 matches) K/R 0.67 ADR 74.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 47%−3 pp better than 26%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 16%−5 pp better than 20%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−1 pp better than 41%
AWP share of kills 2%−8 pp better than 14%
K/D 0.93−0.07 better than 26%
Pistol kills per match 2.0
Knife kills 2 in 160 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.3 pp better than 18%
Rounds with 3K 3.2%−0.7 pp better than 22%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 9x 4K, 0 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 3.1−1.1 better than 25%
Enemies flashed per round 0.13−0.14 better than 14%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +157
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.07, ADR −7.3, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.65 (at the start 0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −54 ELO
38 matches · 47% wins
On Ancient −3 ELO
20 matches · 60% wins
In match 2 of the day ±0 ELO
36 matches · 39% wins

-GhostPeek- loses the most ELO on Mirage: −54 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 77%
0.62 better than 8%
66.5 better than 3%
0.94-
42% of 127 duels better than 11%
22% of 27 situations better than 15%
Mirage38
47% better than 39%
0.70 better than 41%
75.4 better than 29%
1.09-
50% of 115 duels level
43% of 30 situations better than 66%
Anubis32
53% better than 63%
0.67 better than 25%
74.2 better than 19%
0.77-
47% of 133 duels better than 34%
43% of 30 situations better than 63%
Ancient20
60% better than 78%
0.66 better than 22%
76.0 better than 31%
0.94-
42% of 65 duels better than 13%
27% of 15 situations better than 22%
Cache14
57% -
0.72 -
80.9 -
1.20-
52% of 50 duels -
50% of 6 situations -
Nuke11
45% -
0.72 -
80.2 -
0.97-
61% of 38 duels -
75% of 4 situations -
Inferno7
43% -
0.70 -
77.6 -
1.14-
38% of 24 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -GhostPeek- plays

Across 160 matches -GhostPeek- averages K/R 0.67 and ADR 74.0; the rating across the 22 rated matches is 1.02. Most room to improve: Damage per round (ADR) at 74.0. That is better than only 15% of players on level 7. On average 14.6 kills per match, 45% of them headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 8 of 22 matches the rating was 1.10 or higher (36%), in 8 it was below 0.90. In 103 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. -GhostPeek- loses the most ELO on Mirage (−54 ELO, win rate 47%). Things go best on Dust 2 (+87 ELO, win rate 58%). Improved over the last three months: ELO +157. Got weaker: K/R −0.07, ADR −7.3, Win rate −7 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 22 matches, win rate 55%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.