-Gage-

USA
110 matches tracked
ELO
2,086
Peak across the last 110 matches: 2,266
Rank NA ▼ 513 places
#5,836 #2,117 in US
30 days · before #5,323 · best #5,323
Last updated:

How does -Gage- play?

Rating 1.13 (from 2 matches) K/R 0.79 ADR 85.6 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 1%−10 pp better than 6%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 25x 4K, 3 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 110 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −64 ELO
23 matches · 39% wins
On Mirage −25 ELO
34 matches · 53% wins
Between 6:00 and 12:00 +4 ELO, win rate 45%

-Gage- loses the most ELO in match 2 of the day: −64 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.23 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 54%
0.82 better than 82%
87.8 better than 81%
-
45% of 173 duels better than 17%
20% of 15 situations better than 8%
Dust 221
48% better than 36%
0.82 better than 83%
90.0 better than 87%
1.03-
55% of 128 duels better than 70%
36% of 14 situations better than 44%
Anubis16
38% better than 9%
0.75 better than 55%
82.0 better than 56%
1.23-
43% of 83 duels better than 10%
43% of 7 situations better than 62%
Ancient12
67% -
0.83 -
90.9 -
-
57% of 61 duels -
46% of 13 situations -
Nuke11
73% -
0.73 -
80.0 -
-
38% of 61 duels -
20% of 5 situations -
Cache9
44% -
0.66 -
71.8 -
-
43% of 47 duels -
17% of 6 situations -
Inferno7
57% -
0.87 -
88.1 -
-
52% of 54 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Gage- plays

Across 110 matches -Gage- averages K/R 0.79 and ADR 85.6; the rating across the 2 rated matches is 1.13. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 17.6 kills per match, 64% of them headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 79 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. -Gage- loses the most ELO in match 2 of the day (−64 ELO, win rate 39%). Things go best in match 1 of the day (−23 ELO, win rate 65%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.