-Flo

Poland
43 matches tracked 30 matches in 30 days
Last updated:

How does -Flo play?

Rating 0.99 K/R 0.72 ADR 77.2 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 26% normal 0.90 to 1.09 14% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 6%−15 pp better than 1%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 13%+2 pp better than 67%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.2%−3.1 pp better than 1%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 4x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.73.

Patterns

From the last 43 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Cache
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 2.07 · Cache

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 54%
0.70 better than 30%
73.9 better than 16%
0.98 better than 30%
52% of 67 duels better than 54%
20% of 10 situations better than 10%
Cache8
13% –
0.89 –
91.8 –
1.21–
62% of 47 duels –
44% of 9 situations –
Mirage7
57% –
0.67 –
73.3 –
0.92–
41% of 32 duels –
0% of 3 situations –
Ancient5
60% –
0.62 –
68.1 –
0.86–
45% of 29 duels –
100% of 1 situations –
Anubis4
25% –
0.77 –
87.5 –
0.98–
55% of 22 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -Flo plays

Across 43 matches -Flo averages K/R 0.72, ADR 77.2 and a rating of 0.99. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 16.1 kills per match, 52% of them headshots. In 18 of 43 matches the rating was 1.10 or higher (42%), in 19 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: May 2026 at 1.03. Last 30 days: 30 matches, win rate 47%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.