-FlareE_

JP
183 matches tracked 53 matches in 30 days
Last updated:

How does -FlareE_ play?

Rating 0.99 (from 139 matches) K/R 0.71 ADR 76.3 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 35% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 0.99−0.03 · Ø 1.02 better than 42%
Pistol kills per match 3.0
Knife kills 2 in 183 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 15x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 31%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 76.7, Win rate at 49%
▼ Got worse
ELO −91

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.73. Last 3 months unchanged at 0.71. Just below the average (0.73).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
49 matches · 55% win rate
On Dust 2 −6 ELO
30 matches · 30% win rate
On Mondays +5 ELO, win rate 41%

-FlareE_ loses the most ELO on Mirage: −113 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Cache
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 64%
0.70 better than 33%
77.6 better than 36%
0.98 better than 36%
55% of 141 duels better than 74%
30% of 20 situations better than 28%
Ancient38
61% better than 82%
0.69 better than 28%
75.8 better than 24%
0.92 better than 20%
45% of 88 duels better than 19%
33% of 21 situations better than 38%
Anubis31
52% right on the average
0.72 better than 41%
75.6 better than 24%
0.97 better than 29%
53% of 60 duels better than 63%
40% of 10 situations better than 55%
Dust 230
30% better than 3%
0.69 better than 30%
73.5 better than 16%
0.97 better than 34%
51% of 108 duels better than 54%
32% of 22 situations better than 35%
Nuke16
44% better than 15%
0.81 better than 70%
83.7 better than 59%
1.15-
51% of 69 duels better than 40%
17% of 6 situations better than 8%
Inferno9
11% -
0.64 -
65.7 -
0.89-
54% of 24 duels -
17% of 6 situations -
Cache8
75% -
0.83 -
81.0 -
1.22-
48% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FlareE_ plays

Across 183 matches -FlareE_ averages K/R 0.71 and ADR 76.3; the rating across the 139 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 15.3 kills per match with 60% headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 40 of 139 matches the rating was 1.10 or higher (29%), in 51 it was below 0.90. In 139 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. -FlareE_ loses the most ELO on Mirage (−113 ELO, win rate 55%). Things go best on Anubis (+118 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, −17 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −91. Unchanged in recent months: K/R at 0.71, ADR at 76.7, Win rate at 49%. Last 30 days: 53 matches, win rate 47%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.