-FLOATUP94

Russia
On FACEIT since 2021 256 matches tracked 83 matches in 30 days
ELO ▲ 117
3,064
30-day peak: 3,086
Rank EU ▼ 884 places
#5,924 #1,661 in RU
30 days · before #5,040 · best #5,040
Last updated:

How does -FLOATUP94 play?

Rating 1.02 (from 183 matches) K/R 0.72 ADR 79.7 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 20%+9 pp better than 84%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.8
Knife kills 3 in 256 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 37x 4K, 6 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.9
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.68).

Patterns

From the last 256 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −128 ELO
107 matches · 54% wins
In match 4 of the day −30 ELO
29 matches · 45% wins
On Saturdays −45 ELO, win rate 47%

-FLOATUP94 loses the most ELO on Mirage: −128 ELO, 54% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
54% better than 59%
0.74 level
80.7 better than 49%
1.05 better than 55%
52% of 394 duels level
33% of 42 situations better than 34%
Dust 269
59% better than 74%
0.75 better than 53%
83.4 better than 62%
1.06 better than 56%
55% of 267 duels better than 70%
33% of 21 situations better than 36%
Anubis38
63% better than 81%
0.73 better than 43%
80.6 better than 50%
1.00 better than 35%
47% of 146 duels better than 22%
47% of 17 situations better than 73%
Nuke31
39% better than 7%
0.61 better than 3%
69.4 better than 5%
0.87 better than 5%
43% of 98 duels better than 10%
47% of 15 situations better than 73%
Cache4
25% -
0.69 -
76.4 -
0.89-
23% of 13 duels -
-
Inferno4
50% -
0.69 -
68.9 -
1.39-
44% of 18 duels -
50% of 2 situations -
Ancient3
33% -
0.38 -
53.3 -
0.48-
50% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FLOATUP94 plays

Across 256 matches -FLOATUP94 averages K/R 0.72 and ADR 79.7; the rating across the 183 rated matches is 1.02. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 15.5 kills per match, 52% of them headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 66 of 183 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 183 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. -FLOATUP94 loses the most ELO on Mirage (−128 ELO, win rate 54%). Things go best on Anubis (+45 ELO, win rate 63%). Improved over the last three months: K/R +0.06, ADR +4.9. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 83 matches, win rate 58%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.